Pbartender
First Post
ValhallaGH said:While this is somewhat true, IH still gives far more honor and power to social interaction than D&D ever did. I've seen a socially-oriented IH game in play and it was most impressive. The only thing that really distinguished the IH PCs from NPC diplomats was that the PCs were able to fight on the few occasions when their diplomacy failed.
QFT.
Add to this the fact that, having picked the appropriate Traits and/or feats, even a silver-tonuged smooth-talker can be a killer combatant... Things like Weapon Bond (Charisma), Inspiring Presence, and Overwhelming Presence in conjunction with Charisma-skill-based stunts will turn an average, run-of-the-mill Thief into a swashbuckling, Dashing Swordsman the likes of Julio Scoundrél -- and do it without the need for a prestige class.