iwatt
First Post
Capellan said:Also a.k.a. Capellan, as it happens.
Sneaky sneaky. All these people with alternate identities, and I'm simply iwatt werever I go.

And I'm waiting with bated breath for Blood Storm.
Capellan said:Also a.k.a. Capellan, as it happens.
The D&D rules are replaced with a pretty simple pair of rules:Flynn said:I understand that Attacks of Opportunity work somewhat differently in IH. How do they work?
Thanks,
Flynn
ruleslawyer said:I must say that I don't use the IH movement-based AoO rules; I prefer the D&D rule of "exiting an opponent's threatened square provokes an AoO, unless you use the one-square step or withdraw actions." It's too easy for folks to dance around their enemies otherwise, IMHO.
ruleslawyer said:Oh, I understood that, Adam. I personally have found that the IH AoO rules go a bit too far for my tastes. My major complaint is that the ability to attack + move or close within 10' reach makes things like the harrier's Combat Mobility class feature pretty meaningless; since you'll never provoke, why even bother having an AC bonus against AoOs?
Because of that, and because the Mastering Iron Heroes book offers easy-to-use villain classes.Gundark said:Is IH easier to run than core D&D? I'm guess yes due to lack of magic (for the most part)
A little bit. On the one hand, PCs don't have reliable magic to provide the 'standard solution' to various challenges and problems, and so you have to remember to a) provide alternate solutions b) provide ways around the challenge or c) have players clever and inventive enough to see a solution even when there isn't supposed to be one.Gundark said:Is IH easier to run than core D&D?