Iron Heroes - Legends of Mitterion


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hafrogman

Adventurer
Khepra

[sblock=Character]
Code:
[B]Name:[/B]       Khepra
[B]Class:[/B]      Executioner 3
[B]Size:[/B]       Medium (5'10", 188 lb)
[B]Gender:[/B]     Male

[B]Str:[/B] 12 +1  (2p.)     [B]BAB:[/B]     +3     [B]XP:[/B] 3300
[B]Dex:[/B] 16 +3  (7p.)     [B]Check:[/B]   +6     [B]HP:[/B] 24 (3d4+12+3)
[B]Con:[/B] 12 +1  (2p.)     [B]BDB:[/B]     +3     [B]Reserve:[/B] 24
[B]Int:[/B] 14 +2  (4p.)     [B]Grapple:[/B] +4
[B]Wis:[/B] 16 +3  (7p.)     [B]Speed:[/B]   30'    [B]DR:[/B] 1d2
[B]Cha:[/B] 12 +1  (2p.)     [B]Init:[/B]    +3     [B]Defense:[/B] 16 (passive 10)

 
                      [B]Base  Mod  Misc[/B]
[B]Fort:[/B]  +4              +3    +1   +0
[B]Ref:[/B]   +6              +3    +3   +0
[B]Will:[/B]  +6              +3    +3   +0


[B]Weapon                Attack  Damage  Critical[/B]
Halberd                +7    1d10+4    20/x3


[B]Traits:[/B] Child of the Faith (Fanatic)
               Weapon Bond (Halberd, Dexterity)


[B]Abilities:[/B]
Sneak Attack +2d6
Execution Pool
Executioner's Eye
Hindering Cut
Armor Piercing Strike


[B]Feats:[/B]
Combat Expertise [1]
Weapon Focus (Halberd) [1]
Hafted Weapon Mastery [1]


[B]Skill Points:[/B] 48    [B]Max Ranks:[/B] 6/3

[B]Skills:                 Ranks  Mod  Misc[/B]

Athletics:
Climb +7                  6    +1
Jump +9                   6    +1    +2
Swim +7                   6    +1

Perception:
Listen +9                 6    +3
Search +8                 6    +2
Sense Motive +9           6    +3
Spot +9                   6    +3

Stealth:
Hide +9                   6    +3
Move Silently +9          6    +3

Balance +11               6    +3    +2
Heal +9                   6    +3
Intimidate +7             6    +1
Knowledge(Religion) +8    6    +2
Tumble +11                6    +3    +2
Diplomacy +3              0    +1    +2    


[B]Languages:[/B]
Khat [3]
Aquilonien (Aquilonia) [2]
Namerian [1]
Bettet [1]


[B]Equipment:                Cost  Weight[/B]
Healer's Kit (10)         50gp     1lb
Silver Holy Symbol        25gp     1lb
Waterskin                  1gp     4lb
Beltpouch                  1gp   0.5lb

Halberd                   10gp    12lb
Leather Armor             10gp    15lb               

[B]Total Weight:[/B] 33.5lb / 43lb light load
[B]Money:[/B] 203 gp 0 sp 0 cp
[/sblock][sblock=background]Khepra's mother was a serving girl at the temple of Aten in Khatar; his father, unknown. He was raised by the priests, but trained with the temple guards. When he was of age, he dedicated his life to his god and joined the temple guards. He was sixteen when he first killed a man, a bandit who tried to steal from the temple and then fought when cornered. He died with Khepra's halberd in his back.

When he was seventeen, the high priest called Khepra to his chambers. He told the young guard of a man in town preaching heresy against the church, a vile man, trying to sway the people with terror and human sacrifice. No orders were given, High Priest Tepan simply described the man and his crimes to Khepra. However, when that man was found dead outside of town with a note decrying infidels, an understanding was forged. Mostly, Khepra served as just another guard. But when special duties were required of him, Tepan would describe the criminals, heretics, black sorcerers, and those people would turn up dead sooner or later, usually sooner. The work was never discussed again, and Khepra kept it to himself, he served for Aten, not his own personal glory.

This continued for a few years, but Tepan was old, and Aten eventually called him home. The new high priest was a very different man. Khepra did not like him, but his oaths to Aten kept him in service. He served as a guard alone, until the day when he overheard the new High Priest. He spoke of his disbelief in Aten, and how he held the position for his personal gain alone. Scandalized, Khepra fled the temple and his old life. Vowing to continue to serve Aten through his own actions, he became a wanderer. He journeyed far to the north, doing Aten's will as he journeyed, but ever wondering what had transpired at his home. Perhaps the time has come to journey south once more. . .[/sblock]
 

iwatt

First Post
Kemal

[sblock=Character]

Code:
Kemal the Sly		
Master of Daggers		
Archer 2/Harrier 1		

Str	14	(+2)
Dex	18	(+4)
Con	14	(+2)
Int	14	(+2)
Wis	8	(-1)
Cha	14	(+2)

Init	+8	
Speed	40	
DR	1 (Padded)
Defense	17	(active 17, passive 10)
Melee Attack	Dagger +4 (1d4+2)	
Ranged Attack	Dagger +7 (1d4+2 19-20/x2)	10'
Ranged Attack	X-Bow, Light +7 melee (1d8 19-20/x2) 80'

Base attack check	+6 (+7 Ranged)
Saves	Fort +5, Ref +7, Will +2
Hit points	27
Reserve points	27

Traits	City Rat (bravo), Dexterous
Feats	Improved Initiative, Point Blank Shot, Razor Fiend, Precise Shot

Special abilities	Aim pool, Combat mobility, Bonus feats (1), Sneak attack +1d6, Deadeye shot (1)
Ability selections	Deadeye shot: Armor Piercing Shot 

[B]Skills[/B]	
Balance +12
Bluff +8
Climb +8
Escape Artist +10
Gather Information +6
Jump +14
Listen +5
Profession (gambler) +5
Search +8
Sense Motive +5
Sleight of Hand +12
Spot +5
Swim +8
Tumble +16

Token pools	Aim
Languages	Zamorrin (3), Aquilonien (Aquilonia) (2), 2 more points 
Posessions:  	

Equipment		#	gp	lb
bedroll			1	1	5*
rations			6	3	6*
light warhorse		1	150	0
Saddle, riding		1	10	25*
Saddlebags		1	4	8*
Daggers			12	24	12
Light x- bow		1	35	4
bolts (10)		2	2	2
backpack		1	2	2
waterskin		1	1	4
candles			10	1	0
chalk			10	0.1	0
Flint and Steel		1	1	0
Vest Knife		1	25	4
Sheath, Boot		1	30	0
Padded Armor		1	5	10

* equipment on horse
Gold: 6gp, 7sp

Total encumbrance: 49/58 lbs 

Height 5'7" (170 cm)
Weight 154 lbs (70 kgs)
[/sblock]


[sblock=Background]
Unlike many Mesentian beggars, Kemal actually did know his father. The bastard son a fat merchant named Khet, his early years were spent in the relative confort and shelter provided for the merchant’s mistress Afet. A gambler as well as an adulterer, Khet found in his natural son an apt pupil willing to learn the lessons of a life spent in debauchery.
Tragedy struck young Kemal’s life when his father died of a stroke. Not much time after loosing his father, an embittered wife soon had both mistress and 10 year old child begging on the streets. Afet, a sheltered girl for most of her life, died soon after.
Left to survive on the streets of the City of Thieves, young Kemal soon learned the ways of the pickpocket. Possessed of an uncanny speed and natural talent, the young boy soon made a name for himself among the underside of Mesentia. Although quick-witted, Kemal also possessed a reckless streak, which led him to take increasing chances in picking targets. Instead of sticking to foreign traders and local craftsmen, young Khemet began to target other thieves as well. The thrill of stealing from other thieves proved too enticing for him.
As was to be expected, his constant risk taking led him to steal from one thief too many. Caught pilfering from a fence named Bokhut, things soon became too hot in Zamora for the 16 year old lad. Forced to leave the city, he joined a trading caravan traveling to Aquilonia as a cook. Befriending several of the guards, Kemal soon learned the intricacies of knife fighting, especially knife-throwing. Along the way he also perfected his gambling, a skill first learnt at his father’s knee.
Aquilonia proved profitable for a more experienced Kemal. Although skilled as a gambler, a dissolute lifestyle and his reckless streak soon led to cheating at the tables to nudge the odds in his favor. Forced to leave town after town one step ahead of the law, Kemal finally arrived at Aratus. Promising himself to act with more restraint, the pickpocket turned gambler was able to make a name as a good high stakes gambler. Surprisingly, Kemal was able to remain in Aratus for a couple of years.
Alas, his self restraint lasted until one fateful night, in which he found himself playing for the highest stakes in his life. For hours he played against a group of young Aquilonian noblemen. Although not possessed of many scruples, Kemal had developed protectiveness for young women. When one of the fop’s began abusing one of the wenches, a foolish Kemal struck the nobleman. Infuriated by this affront to his dignity, the drunken lout drew steel against the Zamoran. A knifethrow later, Kemal found himself over a dead body while resounding shouts of murder rang through the night. Once again, the gambler was forced to flee, although this time with a bounty over his head.
[/sblock]

APPEARANCE:

Dark of eye and hair, Kemal has a rakish air about him. Posessed of a lithe build, he moves with uncanny grace and quickness. With a bandolier of knives across his chest, it is clear what weapon this lad favors. Although not the tallest or strongest, it seems that he is quite capable of taking care of himself.
 

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Velmont

First Post
Character Background
[sblock]Erik Svensen was raised in a small village on the coast of Vahenia. His village was a group of fishers, but geberally, when the winter come, the boats are stuck in the port, and the sea is not good enough to sustain the village. As the snow and the ice create a natural barrier that allow his village to easily protect themselves, many warriors take there ship at the first sight of winter and navigate to the hoter water of the Leitania. From there, they raid small villages to eat and gather treasure they trade to smugglers in Opirem.

So for many winters, when he was strong enough to carry his own sword, Erik was joining the group, sailing during all winter and raiding to come back at winter. But when the ships of his village met the naval forces of Leitania, his village found himself overhelm against the maned ships of the Leitanian army. All the ships of his village was sunk. He found himself alive on the coast. Ashamed by his failure, he couldn't come back to his village without having proven himself before the god again. So he flee south instead of East, in hope to find a way to redeem himself.

He became a mercenary, but most job he found was nothing worth the sailor he was. Nothing could allow to redeem himself before the gods. It is there the rumors of pirates striking the Shemit came to him. He told that maybe there, with his skilsl of sailor, he would be able to be more than a pawn in a fight, and prove himself again.
[/sblock]

Character Sheet
[sblock]
Code:
Erik Svensen, Berserker 3

str 20 (+5)
dex 14 (+2)
con 16 (+3)
int 10 (0)
wis 10 (0)
cha 6 (-2)

Skills
-Climb              +11 (6 ranks (Athletics Group) 
-Jump               +11 (6 ranks (Athletics Group)
-Swim               +11 (6 ranks (Athletics Group)
-Balance            +8 (6 ranks)
-Profession(Sailor) +6 (6 ranks)
-Speak Language        (6 ranks)

Traits: Migthy Build, Strong (+2 Str, -2 Int, -2 Cha)

Feat: 
Cleave (1)
Power Attack (1)
Weapon Focus [Greatsword] (1)

Languages: Normenic(Istra, Vahenia) 3, Ostanic (Opirem, Leitania) 2, Aquilonian(Aquilonia) 2
HPs: [url=http://invisiblecastle.com/find.py?id=494881]40[/url] (3d4+33) 
Init: +2
Attack: melee (Large Greatsword)           +9  to-hit, 3d6+7  damage (19-20 x2)
        melee (Large Greatsword, berserk)  +10 to-hit, 3d6+9  damage (19-20 x2)
        melee (Large Greatsword, rage)     +12 to-hit, 3d6+12 damage (19-20 x2)
        ranged (Hammer, light)             +5  to-hit, 1d4+5 damage  (20 x2)    (20 feet)
        ranged (Composite Longbow)         +5  to-hit, 2d6   damage  (20 x3)    (100 feet)
Defense: 14 (+2 class, +2 Dex)
DR: d4
Movement: 30'
Saves: Fort +6, Ref +5, Will +3 
Special:
Martial Weapon Proficiency: Composite Longbow, Greatsword, Light hammer
Fury Pool, Berserk Strenght, Blind Rage, Primal Howl

Equipment:
-Large Greatsword 8lbs (100 gp)
-Large Hammer, light (5) 10lbs (10gp)
-Composite Longbow 3lbs (100gp)
-Arrows (20), 3lbs (3gp)
-backpack 2lbs (2gp)
-bedroll 5lbs (1sp)
-belt pouch .5lbs (1gp)
-waterskin (2) 8lbs (2gp)
-trail rations (7) 7lbs (3.5gp)
-adventurer's outfit 2lbs (free)
-cold outfit's 7lbs (8gp)
67gp 9sp

total weight: 55.5lbs/light load:153lbs
[/sblock]
 
Last edited:

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