Iron Heroes Player's Companion Previews (Preview 4 added 06/04/07)

A print edition is now definitely on the cards.

Edit to add: One thing I didn't make clear in the original Magic post, and probably should have, is that spiritualists do not start with knowledge of all 18 rituals. They have a much more limited selection to begin with, which slowly grows over time (and levels :) ).
 
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I could do without another magic class. What made the original I.H. concept so nifty was that spells were an afterthought to the main focus of martial character actions.

Yes, yes, yes -- I knooooow every rule is optional. I just don't like the spiritualist addition. It's like packing a second spare tire in your trunk.
 

While Im personally really happy with the way the spiritualist class hangs together (both mechanically and in terms of Sword & Sorcery flavor), I can certainly understand your perspective. The martial focus of IH is one of my favorite things about it (the rejection of magic item dependency is my absolute favorite). But people have been asking for a new magic system pretty much since the day the game came out, so it seemed sensible to offer one. :)
 


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