Iron Heroes Sheet

The margins. In both versions, the first page has a decent-sized left margin and an anemic right margin. The separate-pages version keeps that for the second page, while the dual-sided version reverses it. It's basically there to allow hole-punching in the margin.
 

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It's really excellent. I'd be tempted to switch the equipment and feat/class ability sections around on the first one without giving up the generic notes section.

Would there be a third page for spellcasters?
 

I don't really see a need for a third page for spellcasters, but then again I haven't tried making an arcanist to try it out. The way I see it, the spellcasting stuff can fit in the class abilities section - there's less to keep track of for an arcanist than there is for a wizard, sorcerer or cleric.

As for switching equipment and feat/class abilities... there are a total of 24 lines for those (2 columns of 12 each). A 20th level Man-at-arms will have 20 feats plus three wildcard feats. Other classes will have 12 feats plus 14-17 class abilities. 24 lines might actually be kinda light, though I suppose that an 18th level character that has too many abilities to fit could use the "General notes" section. On the other hand, IH characters are supposed to be less reliant on gear, so I didn't have all that much room for gear.

If you really want to have more room for gear, I would recommend splitting the last bit (equipment/other notes) into three columns instead of two (well, five instead of three if you count the really narrow column dividing the visible areas), and use two for equipment.
 

The template for this sheet was not my own creation, but I can't remember who attribute it to, as I found it five years ago. It has been heavily modified by me, first to covert to 3.5E, now to IH. I find in practice that having skills on the front and feats/abilities on the back works a bit better, and I think keeping skills alphabetical and refering to their groups might also help during play, therefore the style of this sheet is a bit different than Staffan's. I included both the .doc (zipped) and the .pdf. Let me know what you think.

Edit: Updated to include the changes below.
 

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Agamon said:
The template for this sheet was not my own creation, but I can't remember who attribute it to, as I found it five years ago. It has been heavily modified by me, first to covert to 3.5E, now to IH.
Very nice layout indeed...

I like how you have all the knowledge skill spelled out and the overall layout is pretty nice. I found just a couple of oddities though. One, you still have "Monk Base" in your melee attack section, no flatfooted/touch AC boxes and it just seemed a little odd to have platinum pieces at the bottom of your treasue list (but that's just me being nitpicky... ;) ). You might want to have a "Gems & Jewelry" row in your list as well, but it's certainly not critical...

Cheers!
 

A'koss said:
Very nice layout indeed...

I like how you have all the knowledge skill spelled out and the overall layout is pretty nice. I found just a couple of oddities though. One, you still have "Monk Base" in your melee attack section, no flatfooted/touch AC boxes and it just seemed a little odd to have platinum pieces at the bottom of your treasue list (but that's just me being nitpicky... ;) ). You might want to have a "Gems & Jewelry" row in your list as well, but it's certainly not critical...

Cheers!

D'oh. The monk base...how'd I miss that? I put the denominations for coins inthe order of rarity IMC. In fact, silver should be on top, but gold is the standard in most games, so I kept it that way. I'll change it from high to low. I've always put valuables in the equipment list (thus the money extension of the equipment list).

As for AC (which I need to rename Defense, whoops), I haven't read the book thoroughly yet, but it was my assumption that Flat Foot = Passive and Touch = Active, no?
 
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Staffan said:
I don't really see a need for a third page for spellcasters, but then again I haven't tried making an arcanist to try it out. The way I see it, the spellcasting stuff can fit in the class abilities section - there's less to keep track of for an arcanist than there is for a wizard, sorcerer or cleric.

As for switching equipment and feat/class abilities...

I was looking at the first one. I like the skills being on the first page, and in later versions you increased the amount of space given to feats and class abilities so I was thinking that a switch would put the equipment, which in some ways I am more likely to forget about or (more darkly) try to fool a DM about, on the first page and leave three columns of 14 on the second for class and feat abilities.

Magic has got enough extra stuff that a third optional page isn't a bad idea and if you set up right you can also use it as a good token tracking sheet.

But, as I said, it is excellent as it is.
 

Agamon said:
Oooh! Pretty!

Only thing I would change with your feat at a glance would be to remove the specified knowledge skills, since knowledge in IH works like Perform did in D&D 3.0: every rank gives you access to one field of knowledge. I also like my arrangement of the skills into groups better, but that's a matter of taste.
 

Staffan said:
Oooh! Pretty!

Only thing I would change with your feat at a glance would be to remove the specified knowledge skills, since knowledge in IH works like Perform did in D&D 3.0: every rank gives you access to one field of knowledge. I also like my arrangement of the skills into groups better, but that's a matter of taste.
I like the knowledge skills spelled out, though you could just have them in a comma'd list to check off. And as I undertand it, they work like Perform in IL, you can either spend a SP to increase your overall rank or you can spend one gaining another field of expertise. I kinda like the alphabetical listing as well, you'll likely have skills that fall outside your SG(s) and so it just feels just a little more cohesive that way.

Just my 2 bits.
 

Staffan said:
Oooh! Pretty!

Only thing I would change with your feat at a glance would be to remove the specified knowledge skills, since knowledge in IH works like Perform did in D&D 3.0: every rank gives you access to one field of knowledge. I also like my arrangement of the skills into groups better, but that's a matter of taste.

I considered that. Then I realized that you get a new branch when you gain a rank, like you say. So with every new rank, you mark a "point spent" in the new branch's row and raise all the ranks in each Knowledge known to the new rank.

It's good that our sheets are a bit different, too, gives people choice.
 

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