I still have some cash to spend and I am thinking about some medical patches from Iron Kingdom BUT the basics of the character - for GM approval

I might change a skill or two around but for right now I think I am happy
As you might have guessed I changed to a War-Bard as after some thought I thought that class might work a bit better.
Next Question - how do we determine Hit Points
Treal de'Quell
Treal is a young human male, born in the Protectorate of Menoth, who at a young age recognizing his talent toward sorcery. A bit of a rebel even before these 'witch-cursed' abilities manifested, he fled his homeland country to escape the inevitable persecution of his heritage. He did not want to get burned at the stake of course!
Treal fled into Cygnar and was quickly recognized for his potential as a War-Bard. Attending a year at the Strategic Academy, Treal gained work as a soldier and mercenary and sent north. Using hardy song, ballets and mystical powers, along with the occasional strategic well-placed shot from his pistols, Treal has earned some praise in the military structure.
Treal is a bit tall and lanky, with light red hair and blue eyes. He of course wears a dark greatcoat and carries a couple different pistols. He tends to only use his magic when he has to or when no one is looking, due to the general weariness of people towards sorcerers.
4-th level War-Bard
Human (Sulese), Male
Age: 19
Height: 5' 10"
Weight: 167 lbs
Hair: Red
Eyes: Blue-Green
STR: 10 [2pt]
DEX: 14 (+2) [6pt]
CON: 14 (+2) [6pt]
INT: 14 (+2) [6pt]
WIS: 12 (+1) [4pt]
CHA: 16 (+3) [8pt +1 for 4th level]
Hit Points: 26 (4d6+8)
Armor Class: 17 (10 +dex +chain +greatcoat), Touch 12, Flat 15
Initiative: +2
Move: 30ft
ALN: CG
Fortitude +3
Reflex +6
Willpower +5
BAB/Grapple: +3/+3
Melee +3, Ranged +5
Attack: melee +4 (rapier 1d6, crit 18-20)
ranged +7 (masterwork accurate military pistol 2d6, crit 19-20/x3, range 80ft, reload 1S craft DC8)
with Precision shot rounds: ranged +8
SKILLS (36 +9+9+9)
Concentration (con) +7 [5 ranks]
Craft: Small Arms (int) +7 [5 ranks]
Decipher Script (int) +7 [5 ranks]
Diplomacy (cha) +10 [5 ranks, +2 Sulese]
Gather Information (cha) +11 [6 ranks, +2 synergy]
Knowledge: Arcane (int) +7 [5 ranks]
Knowledge: History (int) +7 [5 ranks]
Knowledge: Local (int) +7 [5 ranks]
Knowledge: Nature (int) +7 [5 ranks]
Knowldege: Religion (int) +6 [2 ranks, +2 Sulese]
Perform (cha) +10 [7 ranks]
Spellcraft (int) +9 [5 ranks, +2 synergy]
Use Magical Device (cha) +7 [5 ranks, +2 with scrolls]
Languages:
Cygnaron, Caspian, Khodoran
FEATS
Exotic Weapon Proficiency: Small Arms
Research
Tall Tales
CLASS FEATURES
Weapon and Armor Proficiency - all simple weapons, plus longswords, rapier, sap, short sword, shortbow, and whip. Light armor and shields (can wear light armor without spell casting failure do to somatic components)
Bardic Knowledge (+12 [+2 synergy, +4 from Tall Tales])
Bardic Music (4/day)
* Countersong - counter magical effects that depend on sound
* Fascinate - up to Two creatures within 90ft
* Inspire Courage (+1) -inspire allies who hear him after 1-rd and up to 5-rd after he stops. Adds +1 moral rolls, attack and damage
* Inspire Competence - allies within 30ft gain +2 competency bonus on skill checks as long as they hear him
Spellcasting Spells Per Day - 0-lvl:
three, 1st-lvl:
three; 2nd-lvl:
one
Known Spells: 0-lvl: Detect Magic, Light, Mage Hand, Message, Prestidigitation, Summon Instrument; 1st-lvl: Alarm, Cure Light Wounds, Grease; 2nd-lvl: Mirror Image, Sonic Weapon
EQUIPMENT
Combat Load
Masterwork lesser-Serricsteel Mail Shirt [AC+4, MDB+4, ACP -1, Wt 5lbs] (850gp)
Greatcoat [AC bonus +1, MDB -, ACP -0, Wt 5lbs] (25gp)
Masterwork Rapier [2lb] (320gp)
two Masterwork Accuracy Light weight Military Pistol [3.3 lbs each] (2040gp)
two Holsters (8gp) [1/2 lb each]
12 normal Basic ammunition (96gp) [1.2lbs], 12 Precision ammunition (156gp) [1.2lbs]
two Ammunition Bandoliers (2sp) [1lb each]
Ascendant talisman (5sp) [1/2lb]
Goggles (4gp) [1lb]
Collapsing Spyglass (35gp) [1lb]
Pocket Watch (150gp) [1/2lb]
two Coben's Wound Closers (60gp) [1/2lb]
Flintstikers (6pg)
Encumbrance Combat Load - 27.5 lbs
Extra Gear
40 normal Basic ammunition (320gp) [4lbs], 20 Precision ammunition (260) [2lbs]
Gunner's Kit (100gp) [15lbs]
Backpack (2gp) [2lbs]
Bedroll (1sp) [5lbs]
Map case (1gp) [1/2lb]
Ink (1 vial) and 4 Inkpen (8gp, 4sp)
10 sheets of Paper (4gp)
10 days of Trail Ration (5gp) [10lbs]
2 Corben's Invigorating Elixir (360gp)
4 Corben's Wound Closer (120gp)
5 Cure-All Cream (100gp)
Spent Coin - 5,035gp 2sp