Iron Kingdoms Game (OOC)

GlassJaw said:
Hmm, I really like the L&L mechanic in Monsternomicon. I thought it was pretty slick how they gave increasing DC's for every creature. I thought the feats made it a nice and complete system.
Well, I wouldn't necessarily throw it out completely. I would probably keep the distinction between common, uncommon, rare, and obscure knowledge and the DCs associated with them. I would probably use knowledge skills to figure this out. In game terms, the mechanic doesn't make a lot of sense IMO. When does a normal PC during a normal D&D adventure have the time to take a week off and research something. Generally the plot moves forward much faster than that, and you only have this kind of free time between adventures.
 

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Evangaline Di La Travasse

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4th level Ryn Fighter

Background: Eva was born to a minor noble family in the cultured Llaelese capital city of Merywyn to her diplomat father and doting mother. She was raised in the lap of luxury, and never wanted for anything. As she was groomed for a diplomatic career, she proved to be too hot-headed and temperamental for the role, and spent most of her time studying the dueling history of Llael rather than her books. Her father attempted vainly to push her into the role of student and diplomat, but she rebelled and took to the road, hoping to prove herself to her family that she has what it takes to become a renowned duelist. Fleeing her home, she traveled to the city of Caspia in Cygnar, where she took a job as a bodyguard for an elderly merchant. After honing her skills fighting inept brigands and pickpockets, Eva decided a more challenging occupation was needed, and joined an adventuring party based in Caspia, hoping to improve her skills and make her own way. The party was together for nearly two years. Her companions were constantly getting her out of trouble, for her temper, while having settled a bit, still lurks just below the surface. The Di La Travasse name still demands respect in Eva's opinion, and insults on her or her companions require swift retribution. However, dueling is not well received in Cygnar, which leads to many overnight stays in a filthy stockade or a drained purse to smooth over law enforcement. With money getting tight, she contacted her family for help. Her father refused to help unless she returned home. After some contemplation, she left behind her friends to travel home to Merywyn. Returning to school, she was settling back into her old life. It took some adjustments, but all was going well.

Then the Khards invaded. The peaceful, civilized life of Llael was shattered. Eva fled her nation, leaving behind an occupied city. She found her old companions easily enough and has decided to bide her time before returning to help the resistance that is plaguing the Khardoran invaders.

Appearance: Slender of build, Eva's small hands and feet and a petite build don't show her strength and endurance. She has fine features, with fierce eyes and an aristocratic air about her. Eva is ready to smile and friendly, but her eyes are quick to turn angry at an insulting phrase. She is always very well kept and clean, seemingly even in the worst situations.

About this character: On the surface, Eva is a calm and dignified person with the perfect temperament for her father's calling, but she has a short temper that often gets her in trouble. She was in 12 duels in her last year of school alone, and lost over half of them. Her main goal in life is to become the dueling hero she already acts like, and she has a strong tendency to overstate her abilities, and has a bit of arrogance in all her actions. As she matures, she is starting to realize the value of teamwork. Eva takes much pride in her appearance, and hates to been seen with a hair out of place or a ruffled appearance. Eva has a dislike of firearms, feeling that even the most advanced ones are a coarse and uncouth weapon compared to the more "noble" blade.

Quote: "You reek of smoke, and your hands are covered with gunpowder stains. Just because we are forced to associate with common soldiers, doesn't mean you must smell like one."

Age: 22
Height: 5’6”
Weight: 105
Hair: Black
Eyes: Green
Class: Fighter
Level: 4
Experience:
Alignment: CG
Deity: Morrow

Statistics:

STR: 12
DEX: 18
CON: 12
INT: 13
WIS: 10
CHA: 10
Hit Points: 35 (11+8+8+8)
Saving Throws:
Fortitude: +5 (base +4, CON +1)
Reflex: +5 (base +1, DEX +4)
Will: +1 (base +1)
Armor Class: 19 (Base 10, +3 Armor, +1 Greatcoat, +4 DEX, +1 Two-Weapon Defense)
Initiative: +8
Base Attack Bonus: +4

Weapons/attacks:
Rapier +9, 1d6+1 damage, 18/x2 Crit
Dagger +9, 1d4+1 damage, 19/x2 Crit
Normally attacks two-handed at +7/+7
Reinforced Gloves +8 1d3+1 damage 20/x2 Crit or +6/+6

Skills:

Appraise +4 (3 ranks, +1 Int)
Balance +4
Bluff +3 (+2 racial)
Climb* +5 (4 ranks, +1 STR)
Concentration +1
Craft* +1
Decipher Script +1
Diplomacy* +6 (6 ranks)
Forgery +1
Hide +4
Intimidate* +7 (7 ranks)
Jump* +5 (4 ranks, +1 STR)
Knowledge (local-Llael) +2 (1 rank, +1 Int)
Knowledge (nobility and royalty) +2 (1 rank, +1 Int)
Move Silently +4
Ride* +5 (1 rank, +4 DEX)
Search +1
Sense Motive +2 (+2 racial)
Swim* +5 (4 ranks, +1 STR)
Tumble +7 (3 ranks cross-class, +4 DEX)

Feats:
Combat Expertise (starting feat)
Improved Disarm (starting feat)
Improved Initiative (fighter bonus feat)
Weapon Finesse (fighter bonus feat)
Two-Weapon Fighting (fighter bonus feat)
Two-Weapon Defense (3rd level feat)

Racial Features:
4 bonus skill points at first level, 1 bonus skill point per level after first
Bonus starting feat

Languages:
Cygnaran, Llaelese, Khadoran

Equipment:
Custom-made dueling armor (uses Masterwork Studded leather stats) 175gp
Masterwork Rapier 320gp
Masterwork Dagger 302gp
Reinforced Gloves 12gp
Greatcoat 20gp
Backpack 2gp
-Bedroll 1sp
-Flintstriker 6gp
-Candle x10 1sp
-Inkpen and Ink 8 gp 1sp
-10 sheets of paper in scrollcase 5gp
-Hooded Lantern and 5 pints of oil 7gp 5sp
-1 lb perfumed soap 10gp
-Whetstone 2cp
-three days rations 1gp 5sp
-Waterskin 1gp
-Antitoxin (2 doses, +5 to Fort saves vs. poison) 100gp
-Corben’s Invigorating Elixir (5 doses, heals 1d6, 1d6+3 secondary) 900gp
Expensive clothing 30gp
Light Riding Horse w/ riding saddle 85gp
Purse containing 14gp, 6sp, and 8cp
(3400gp spent on education)

Some deeper employment history:

First Job: Eva took on a job as a bodyguard for an elderly merchant by the name of Filus Drent in Cygnar. He was a bit of a lecher, but a well placed jab with the tip of her rapier one night when he had too much to drink stopped that sort of unwanted attention. Eva was in his employ for nearly six months before leaving due mostly to boredom. She felt scaring off pickpockets and the occasional skirmish against inept brigands was a waste of her skills, regardless of the comfortable pay.

Second Job: A shipping company from Meredian Ventures approached Eva with an offer to pay her for two month’s service. She was skeptical at first of working for another merchant, but it turned out they had an investigator looking for a missing crew and cargo after a suspicious shipwreck. Quinn Donovan, the investigator, needed a bodyguard for the length of the inquiry. They finally found the cargo in the hold of an enterprising Cygnaran merchant captain named Gorman Brindlefel, who was using his ship to commit acts of piracy when business was slow. Brindlefel escaped and was never tried for his crimes. Eva has kept up a friendly correspondence with Donovan, who now lives in Mercir.

Third Job: Eva joined a team going by the name of Fenwick’s Professional Adventuring Services. Arthur Fenwick himself was a lazy banker from Caspia rarely strayed from his comfortable apartment near the Sacteum, but he pumped massive amounts of Crowns into the small band’s endeavors. They took on missions ranging from finding stolen items to providing security for Fenwick’s banking associates. Eva only did eight jobs for Fenwick over the course of two years, but it was enough to pay for her way back to Llael after failed attempts to get funds from her family. Fenwick and Eva did not part ways in a good manner, as she was in the middle of a two year contract. She paid the man’s fees, but he has done all he can to soil her reputation in Caspia.

Fourth Job: Returning home to Merywyn, Eva lived with her family. She attended school at the Merywyn Academy for the Advancement of Knowledge, learning details about appraising trade goods and local power structures.

Fifth Job, first with this group: Fleeing to Ceryl in as Khador rushed into Llael, Eva joined a group of adventurers looking to add some melee ability to the group. They were first hired by concerned parishoners of a local church of Morrow to track down their priest who had fled his congregation. Eva did what she could to solve the mystery, but it largely fell to others in the group to figure out the clues and track the priest to a small island near Eaglescove. He was determined to be under the influence of a powerful drug called porphyry. Eva’s strengths finally came into play as they reached the island and meet with the group of pirates and brigands who called it home. She beat the group’s champion, a one-eyed brute by the name of Silas, with an amazing display of dueling talent and cowed the group into showing the heroes where the priest was hiding. They tracked the bogrin the priest was with to a cave, where he was found in a half-mad state. He had somehow taken control over a pack of burrow-mawgs, which fought the party in a desperate battle outside the cave entrance. Eventually they captured the priest and brought him back to the Church in Ceryl.
 
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Bobitron said:
Here's my basic character. I still need to choose equipment, but I had a question first. Will you allow initial gold to be spent on hte 'Training and Education During Dpwntime' rules presented on page 116 of the World Guide?
Yes, although I will make the rolls for you. Just let me know what you want to try for.
 

Glassjaw, Why are 2 gobbers one to many? I seem to be the only one wanting to be a gobber. Why would there not be more?

Anyone have any info I can use for 'gun mage'? I have what I need to have for a gobber. I can accept a fax as well. Just email me and I will give you a fax number. daddy.voodoo at gmail dot com.
 

Ranger Rick said:
Glassjaw, Why are 2 gobbers one to many? I seem to be the only one wanting to be a gobber. Why would there not be more?

Anyone have any info I can use for 'gun mage'? I have what I need to have for a gobber. I can accept a fax as well. Just email me and I will give you a fax number. daddy.voodoo at gmail dot com.
Ranger Rick, the gun mage was posted as a teaser on the Privateer Press website (it's a PDF). There have been minor tweaks to it, but we can iron those out. Most everything should be there.
 

Branding Opportunity said:
Ranger Rick, the gun mage was posted as a teaser on the Privateer Press website (it's a PDF). There have been minor tweaks to it, but we can iron those out. Most everything should be there.

Alex,
Thanks. I have it.

FYI - I may be offline Thursday night through Tuesday morning or maybe not. It depends on my family's vacation plans. I figure you need to know this for my other PBP I am in with you.
 

Branding Opportunity said:
Sorry, I forgot to mention, I don't want to use the ethnic stat adjustments for humans. Sorry, Bobitron.

No problem! I'll adjust them later. I might re-shuffle a couple ability points into CHA and INT, dropping DEX to 16.

Branding Opportunity said:
Yes, although I will make the rolls for you. Just let me know what you want to try for.

I'm interested in anything I can get, to be honest. Eva's background includes plenty of schooling and I want that to come across in her skills as a smattering of Knowledges.

Appraise
Knowledge (architecture and engineering)
Knowledge (dungeoneering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility and royalty)
Knowledge (religion)

I'll spend as much as 3,500 crowns if needed.
 

Thanks... see below ;)

Branding Opportunity said:
Thanks for submitting the character, Karl! At first glance he looks good, although I have a few comments.

1) HP are calculated as follows: Full hit point at 1st level, of course, after that halve the hit die and add 1 if your hit die is d4 or d6, and 2 if it is is d8, d10 or d12.

Kewl... will adjust

2) You need to pick an ethnicity. I'm guessing from your background it will be Sulese, which means you get a +2 racial bonus on Diplomacy and Knowledge (religion) checks. It would also dictate your bonus languages.

Yea I always forget that... IK is just different that way, and I was still thinking about Languages, but I will add them

3) I don't like the "Legends & Lore" mechanic presented in MN1 (although I haven't read the updated one yet and don't know if anything has changed), and would prefer not to use it. I think it's a clunky mechanic and I don't like adding a new skill "Creature Lore" to the skill list. I already think there are too few skill points to spend.
I think the Research feat from the Eberron Campaign Setting is a better approach to this issue. If you have the book take a look at it, if not, I'll be happy to fill you in. If you like you can switch out your Tall Tales feat for that.
I would suggest taking your ranks in Creature Lore, and spreading it out a bit among other Knowledge skill that help you gain information about monsters (dungeoneering, nature, or religion). You don't have to worry about Knowledge (the planes) because there basically are none and very few outsiders.

Thanks cool and yes I do have Eberron and like the Research feat. OK so I will drop Creature Lore and flesh out some more Knowledge Skills if that is cool AND switch Myth Delver for Research feat if that is cool.


4) Here's something interesting I hadn't thought about. Well, first of all, the 1st level bard spell is Cure Light Wounds, not Cure Minor Wounds. But what I'm getting at, is that your Cure spell is an arcane spell, not a divine one, which means it doesn't fall under the "Pain of Healing" mechanic from the IK. Interesting, I had never thought of that :)

Ah yes cool :D not that I can cure that much a day anyway ;)



5) BTW, I'm house ruling that you can sub in Use Magic Device for Craft (mechanika) for the purporse of activating any mechanikal device. It can't be used to replace empty/burned out accumulators or rune plates.

So what do you think? Any comments?

Kewl I might change it to that as I like that skill also. I will make some adjustments. I am still debating whether or not he will use an Instrument of somekind, not sure
 

Help, I need the price sheet for pistols. It is hard to make a gun mage and not have that.

Also, there is alot of talk about hardening the pistol. I understand the theory, but to be practical, why?

Do I really need to do that? In several years of playing, Less than 5 times has a sword I am using been attacked. Why would a pistol be different?
 

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