Ranger Rick said:
Wow that is a long time to be sitting there....in PBP time it is even longer.
Yes, it is, although it is a longer reload time that most pistols (which have a 1 standard action reload). Most people who want to use guns as more than an opening salvo against an enemy (which is probably the most common way of fighting with guns) carry around 3 or 4 different firearms, and get the Quick Draw feat as well.
Ranger Rick said:
Another question is a Radliffe quad-iron pistol like a shot gun?
Well, in some ways it is, and in some ways it isn't. It's a pistol that fires four seperate bullets with the same trigger pull. It has a short range (20' RI), requires 1 standard action to reload, and a successful DC 16 Craft (small arms) check to reload. If not in combat you can "take a 10" on this roll.
Ranger Rick said:
Each trigger pull sends 4 1d4 bullets down range.
Or
Each trigger pull sends 1 4d4 bullet down range, 4 shots are available.
Although the former is correct, it requires only one attack roll (not four seperate ones) and counts as a 4d4 attack for purposes of overcoming DR and whatnot (that's a houserule).
Ranger Rick said:
Casting Rune bullets -
How much is a gunner's kit?
A gunner's kit costs 100 gp. A masterwork gunner's kit (which gives you a +2 circumstance bonus to any roll with it, costs 175 gp (house rule.)
Ranger Rick said:
What is my typical DC? (I only get 2 skill points so this is important)
Typical DC for what? Craft (small arms) DCs depend on the weapon.
Ranger Rick said:
How do I figure the cost/quanity of making a bullet from lead ingots? I understand the cost of 1 crown for gold & magic, but what about the base bullet?
Creating a bullet from scratch is a very involved process that generally requires a fully equipped shop and a high level of proficiency in the Craft (alchemy) skill, in addition to the "Craft Blasting Powder" feat.
There is a feat called "Salvage Ammunition". I will quote it briefly.
SALVAGE AMMUNITION [GENERAL]
This feat is the only non-magical way to convert ammunition fabricated for one gun to use in another. Teh only way new ammunition can be created is by a difficult magical and alchemical process
PREREQUISITS: Craft (alchemy) 2 ranks, Craft (blacksmith) 2 ranks, Craft (small arms) 10 ranks
As you can see, it's something you won't be able to do for quite some time. If you are a gun mage, you have special training to convert already manufactured gun charges into rune bullets, but that doesn't give you the ability to assemble charges from their base components. (Hopefully this topic will be explored further in the upcoming Liber Mechanika book.)