Iron Kingdoms Game (OOC)

There are lots of things that you can do to modify Firearms... but I don't have my book with me so I can't remember all the price breakdowns. I have my F-to-F game tonight also so I will not be home until late but I can post them then.

The only one that I do know for sure is...

Military Pistol: 300gp, Damage 2d6, Crit 19-20/x3, Wt 5lbs
 

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Ranger Rick said:
Help, I need the price sheet for pistols. It is hard to make a gun mage and not have that.

Also, there is alot of talk about hardening the pistol. I understand the theory, but to be practical, why?

Do I really need to do that? In several years of playing, Less than 5 times has a sword I am using been attacked. Why would a pistol be different?
I'm also not home, so I can't help you right now.
 

Wolfe Tone - Gun Mage 4

Wolfe Tone is a young Gobber, born in Cygnar, who at a young age was able to work with pistols. He lived above a weapon smith and the Master would allow Wolfe to shoot and play with the pistols.


STR: 10 (–2 racial)
DEX: 16 (+2 racial)
CON: 12
INT: 14
WIS: 10
CHA: 17 (+1 level)

Hit Points: 22
Armor Class: 17 (10 +3dex +1 size)
Initiative: +3
Move: 20ft

Fortitude +2
Reflex +7
Willpower +1

BAB/Grapple: +3/+3
Melee +3, Ranged +6
Attack:
melee
ranged

SKILLS
Bluff 5 3 0 10
Concentration (con) 7 1 0 8
Craft: Small Arms (int) 5 2 0 7
Intimate (cha) 2 3 0 5
Perform (dex) 2 2 0 4
Spot 7 0 0 7
Craft (alchemy) 0 2 2 4
Escape Artist (dex) 0 3 2 5
Move Silently(dex) 0 3 2 5
Hide (dex) 0 3 (1-4) 4

FEATS
Point Blank Shot, Precise Shot

CLASS FEATURES
Weapon and Armor Proficiency - all simple weapons, pistols & light armor
Spell casting - 0-lvl: three, 1st-lvl: three; 2nd-lvl: one
Known Spells: 0-lvl: Arcane Mark, Disrupt Undead, Light, Mage Hand, Mending, Resistance; 1st-lvl: Color Spray, Endure Elements, Mage Armor, True Strike, Shocking Grasp 2nd-lvl: Cats Grace, Identify, Mirror Image
Arcane focus
Bond with Magelock Pistol
Reinforcing Runes
Cast Rune Bullet

EQUIPMENT
5,400crowns

Gobber traits [sblock]
Ability Adjustments: Dexterity +2, Strength -2
+1 racial bonus to saves against poison
+2 racial bonus on Craft (alchemy), Escape Artist, and Move Silently checks

Movement: Small creature, base speed 20 ft.
Sight: Low-light vision
Automatic Class Skills: Craft (alchemy) and Hide

Camouflage: Gobbers can blend into their surroundings by subtle changes in skin color. This grants them a +4 maximum bonus to Hide checks, depending on how much of their skin is covered (+1 for 75 percent covered, +2 for half-covered, +3 for 25 percent covered, +4 for virtually nude).

Favored Class: Rogue
Base Height: Male 2'8", Female 2'7: (+2d4 in.)
Base Weight: Male 30 lbs, Female 27 lbs. (+ height mod. X 1 lb.)
Automatic Languages: Cygnaran (spoken), Molgur (gobber dialect)
Bonus Languages: Cygnaran (written), Khadoran, Ordic[/sblock]
 




Karl Green said:
Reload time is 2 Standard Actions, with a DC 10 to Reload the weapon the skill Craft: Small Arms

Wow that is a long time to be sitting there....in PBP time it is even longer.

Another question is a Radliffe quad-iron pistol like a shot gun?
Each trigger pull sends 4 1d4 bullets down range.
Or
Each trigger pull sends 1 4d4 bullet down range, 4 shots are available.

Casting Rune bullets -
How much is a gunner's kit?
How much are supieror etching tools?
What is my typical DC? (I only get 2 skill points so this is important)
How do I figure the cost/quanity of making a bullet from lead ingots? I understand the cost of 1 crown for gold & magic, but what about the base bullet?
 

Ranger Rick said:
Wow that is a long time to be sitting there....in PBP time it is even longer.
Yes, it is, although it is a longer reload time that most pistols (which have a 1 standard action reload). Most people who want to use guns as more than an opening salvo against an enemy (which is probably the most common way of fighting with guns) carry around 3 or 4 different firearms, and get the Quick Draw feat as well.

Ranger Rick said:
Another question is a Radliffe quad-iron pistol like a shot gun?
Well, in some ways it is, and in some ways it isn't. It's a pistol that fires four seperate bullets with the same trigger pull. It has a short range (20' RI), requires 1 standard action to reload, and a successful DC 16 Craft (small arms) check to reload. If not in combat you can "take a 10" on this roll.

Ranger Rick said:
Each trigger pull sends 4 1d4 bullets down range.
Or
Each trigger pull sends 1 4d4 bullet down range, 4 shots are available.
Although the former is correct, it requires only one attack roll (not four seperate ones) and counts as a 4d4 attack for purposes of overcoming DR and whatnot (that's a houserule).

Ranger Rick said:
Casting Rune bullets -
How much is a gunner's kit?
A gunner's kit costs 100 gp. A masterwork gunner's kit (which gives you a +2 circumstance bonus to any roll with it, costs 175 gp (house rule.)

Ranger Rick said:
What is my typical DC? (I only get 2 skill points so this is important)
Typical DC for what? Craft (small arms) DCs depend on the weapon.

Ranger Rick said:
How do I figure the cost/quanity of making a bullet from lead ingots? I understand the cost of 1 crown for gold & magic, but what about the base bullet?
Creating a bullet from scratch is a very involved process that generally requires a fully equipped shop and a high level of proficiency in the Craft (alchemy) skill, in addition to the "Craft Blasting Powder" feat.
There is a feat called "Salvage Ammunition". I will quote it briefly.

SALVAGE AMMUNITION [GENERAL]
This feat is the only non-magical way to convert ammunition fabricated for one gun to use in another. Teh only way new ammunition can be created is by a difficult magical and alchemical process
PREREQUISITS: Craft (alchemy) 2 ranks, Craft (blacksmith) 2 ranks, Craft (small arms) 10 ranks

As you can see, it's something you won't be able to do for quite some time. If you are a gun mage, you have special training to convert already manufactured gun charges into rune bullets, but that doesn't give you the ability to assemble charges from their base components. (Hopefully this topic will be explored further in the upcoming Liber Mechanika book.)
 

Here's my first draft:

Code:
Name:       Aleksei Verkhuslava Pavlov Trakaitin
Race:       Human (Thurian)
Player:     Linnorm
Classes:    Arcane Mechanik 4
Hit Points: 26
Experience: 6000 / 10000
Alignment:  Neutral Good
Vision:     Normal
Speed:      Walk 30'
Languages:  Cygnaran, Khadoran, Ordic

Stat    Score     Mod
STR      10      (+0)
DEX      14      (+2)
CON      14      (+2)
INT      17      (+3)
WIS      11      (+0)
CHA      10      (+0)

-------------------------- Skills --------------------------
Skill                   Total     Rnk     Stat     Msc
Concentration            8        6.0      2        0
Craft (Alchemy)          8        5.0      3        0
Craft (Clockwork)        9        6.0      3        0
Craft (Gunsmithing)      6        3.0      3        0
Craft (Mechanika)        15       7.0      3        5 (+3 Skill Focus, +2 Mechanikal Aptitude)
Craft (Steam Engine)     8        5.0      3        0
Craft (Tools)            8        5.0      3        0
Diplomancy               2        0.0      0        2 (+2 Racial)
Disable Device           8        5.0      3        0
Jack Handling            9        7.0      0        2 (+2 Mechanikal Aptitude)
Knowledge (Arcana)       10       7.0      3        0
Knowledge (Mechanika)    10       7.0      3        0
Profession (Mechanik)    5        5.0      0        0
Search                   5        2.0      3        0
Speak Language(Khadoran) 1        1.0      0        0
Spellcraft               12       5.0      3        4 (+2 Racial, +2 Synergy [Knowledge (Arcana)])


-------------------------- Feats ---------------------------
Mechanikal Aptitude
Skill Focus (Craft (Mechanika))
Union Steamo
Armor Proficiency (Light)
Armor Proficiency (Medium)
Craft Wondrous Item
Scribe Scroll
Shield Proficiency


-------------------- Special Abilities ---------------------
Charge Accumulator
Mechanika Familiarity
Summon Familiar


-------------------------- Combat --------------------------

    Total / Touch / Flat Footed
AC: 12    / 12    / 10

Initiative:   +2
BAB:          +2
Melee tohit:  +2
Ranged tohit: +4

Fortitude:    +3
Reflex:       +3
Will:         +4

Unarmed attack:
to hit:       +2
damage:       1d3
critical:     20/x2

+1 Mechanikal Light Crossbow:
to hit:       +5
damage:       1d8+1
critical:     19-20/x2
range:        80'

Short Sword:
to hit:       +2
damage:       1d6
critical:     19-20/x2


------------------------- Equipment ------------------------
Name                                            QTY	Price      LBS
Ascendant Talisman                               1	 .5        .5
Bolt (Crossbow)                                  20	 2          2
Boots (Mechaniks')                               1	 3          2
Outfit (Traveler's)                              1	 1          5
Pocket Watch                                     1	 150       .5
Sword (Short)                                    1	 10         2
Backpack                                         1   1           2
   Liber Mechanika                               1	 0          3
   Outfit (Scholar's)                            1	 0          6
   Standard Accumulator                          2    1000      4
Crossbow (Light/+1 Mechanikal)                   1    2035      5
Pouch (Belt)                                     1    1        .5
   Whetstone                                     1	  .02       1
   Flintstriker                                  1	  6        .1

Total Spent: 3230.52 Crowns
Money Left:  2189.48 Crowns
Total weight carried: 33.6
Current load:         Light

   Encumbrance
Light:  33
Medium: 66
Heavy:  100


--------------------------- Magic --------------------------
Known Spells

Level 0
Acid Splash
Arcane Mark
Detect Magic
Light
Mage Hand
Mending
Open/Close
Read Magic
Resistance

Level 1
Identify
Mage Armor
Magic Weapon
Scramble

Level 2
Acid Arrow
Crush Construct

+1 Mechanikal Light Crossbow:
335  Masterwork Light Crossbow
300  +1 Weapon Conduit
1200 +1 Weapon Runeplate
200  Trickle Socket

------------------------ Description -----------------------
Height:        6' 2"      Weight: 208 lbs.               Gender: Male
Eyes:          Blue       Hair:   Light Brown,Curly      Skin:   Pale
Dominant Hand: Right      Quirks: Helpful, Serious       Age:    26

Background
Aleksei was born in Ceryl to a Cygnaran mother and a Khadoran father. Growing up he heard many stories about the greatness of the Motherland and how someday they would return. Aleksei's father never explained why he left in the first place. Aleksei showed an aptitude for mechanikal things at an early age and his parents got him an apprenticeship to learn the trade. His parents were killed by Cryxian raiders in 600AR while visiting his mother's parents in a village south of Ceryl.


The crossbow was built by Aleksei from purchased components. How many XPs do I have for building mechstuff from scratch? Also, any ideas for other things to spend crowns on?
 

linnorm said:
The crossbow was built by Aleksei from purchased components. How many XPs do I have for building mechstuff from scratch? Also, any ideas for other things to spend crowns on?
First of all, great job on the Arcane Mechanik, linnorm. Because of mechanika they are by far the hardest class to run, in my opinion.

I've changed my mind, and because of XP costs for item creation will set your starting experience point level at 8,000 XP, rather than 10,000. Not only will that give you up to 2,000 XP to play around with, but it will make leveling up that much closer. And I know everyone loves leveling up!

:)
 

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