Ranger Rick
First Post
Finished. Sorry about the delay.
Just a few comments, Elocin.Elocin said:Needless to say I still have some more to do on this guy but here is a general concept so far. I hope to finish him up when I get a chance in the next couple of days.
Branding Opportunity said:Just a few comments, Elocin.
Did you use the trollkin sorcerer ability adjustments? They're different from the regular trollkin ones. Trollkin sorcerers are all albinos and have the following: Con +4, Cha +2, Dex -2. If you did use them, I don't think your stats equal 32 points.
Creature Lore is not a Craft skill and is cross-class for sorcerers.
Your languages are a bit off. Automatic languages for trollkin living in Cygnar would be: Cygnaran (spoken), Molgur (Molgur-trul dialect, spoken only). Bonus languages are: Cygnaran (written), Khadoran, Molgur (written), Rhulic (written). Ordic is not a bonus language, but could be learned normally by putting points in the Speak Languages skill.
Let me know if you have any questions.
Bobitron said:I'll make time to finish up Eva tonight. Sorry about the delay.
Branding Opportunity said:A few notes on characters:
Ranger Rick:[sblock]I apologize for not giving you more information about the Gun Mage, specifically his magelock pistols. The problem is that magelock pistols are pretty darn rare, and even rarer to find one in the hands of a gobber. Generally they are only issues to members of highly elite military gun mage units. As a gobber you would have a hard time getting into one of these, as they are human-only, but anything is possible. After all, the gun mage gift does not appear in just anyone, so they're hard to come by. What I am trying to get to is that there is no way that by fourth level you would have been given two magelock pistols. If you want to keep the second, we're going to have to say that you acquired it through the black market. There's a thriving black market in the nearby city of Five Fingers, and you could have probably picked the second one up there, but it would cost you. I would add 500 gp to the cost of the pistol.
If you don't want to have to shell out the money you could just keep the one mageluck gun, but then casting spells through the other gun would damage it.
Spells: Disrupt Undead, and Identify no longer is on the gun mage spell list.
A 4th-level gun mage only knows 6 0-level, 3 1st-level, and 2 2nd-level spells.
Equipment: Mithril does not exist in the IK. The equivalent is serricsteel. A masterwork lesser serricsteal chain shirt would cost you 850 gp, would weigh 10 pounds, have an ACP of -1 and would be much harder.
You can't have bullets that are both precision and incendiary. You also did not calculate the cost of the ammunition:
3 bandoliers of 36 precision bullets for the military pistol would be 469.5 gp.
1 bandolier of 12 incendiary bullets for the military pistol would be 168.5 gp.
1 bandolier of 12 precision bullets for the small pistol would be 132.5 gp.
1 bandolier of 12 precision bullets for the carbine would be 180.5 gp.
Greatcoats are only 20 gp. Remember that since you're small, the greatcoat only weighs 2.5 pounds.
You also don't want an artisan's kit, you want a gunner's kit which costs 100 gp.
Because the IK is a more technologically-advanced setting, a maginfying glass is only going to put you back 20 gp.[/sblock]