Iron Kingdoms Game (OOC)


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Elocin said:
Needless to say I still have some more to do on this guy but here is a general concept so far. I hope to finish him up when I get a chance in the next couple of days.
Just a few comments, Elocin.

Did you use the trollkin sorcerer ability adjustments? They're different from the regular trollkin ones. Trollkin sorcerers are all albinos and have the following: Con +4, Cha +2, Dex -2. If you did use them, I don't think your stats equal 32 points.

Creature Lore is not a Craft skill and is cross-class for sorcerers.

Your languages are a bit off. Automatic languages for trollkin living in Cygnar would be: Cygnaran (spoken), Molgur (Molgur-trul dialect, spoken only). Bonus languages are: Cygnaran (written), Khadoran, Molgur (written), Rhulic (written). Ordic is not a bonus language, but could be learned normally by putting points in the Speak Languages skill.

Let me know if you have any questions.
 

A recent post in a different game reminded me of something. Unless we're in combat, or unless you state otherwise, I am assuming that you are "taking 20" on the following skill checks: Search and Open Locks. Both of these skills are full-round actions, which means that "taking 20" takes about 2 minutes to complete, which is not an unreasonable amount of time. Also, both of these skills don't have immediate negative consequences, so you can just keep on trying. There will be exceptions to this rule, given the circumstances, but unless anyone has a problem with this or states otherwise, I'll assume you're "taking 20".
 

Branding Opportunity said:
Just a few comments, Elocin.

Did you use the trollkin sorcerer ability adjustments? They're different from the regular trollkin ones. Trollkin sorcerers are all albinos and have the following: Con +4, Cha +2, Dex -2. If you did use them, I don't think your stats equal 32 points.

Creature Lore is not a Craft skill and is cross-class for sorcerers.

Your languages are a bit off. Automatic languages for trollkin living in Cygnar would be: Cygnaran (spoken), Molgur (Molgur-trul dialect, spoken only). Bonus languages are: Cygnaran (written), Khadoran, Molgur (written), Rhulic (written). Ordic is not a bonus language, but could be learned normally by putting points in the Speak Languages skill.

Let me know if you have any questions.

I did indeed use the Trollkin Sorc abilits mods but I think I wrote down the wrong numbers. I wrote down the base numbers without the added abilities in them.

I will get that fixed later tonight as currently my character is at another house.

I did not know Creatre Lore was a cross-class skill so I will adjust that as well.

Yea I was typing this guy out last night about 11:30 and I stole/borrowed Ranger Rick's character layout and I meant to delete the languages befor eI posted it but obviously I did not.

I will take care of these changes tonight and do some more work on him as well.

Thanks for the heads up.
 



A few notes on characters:

Karl Green:[sblock]I'm being super-picky here, but your name sounds more Llaelese than it does Sulese. Did you do this intentionally? Is he undercover? Do you have the IKCG? Just checking.[/sblock]

Ranger Rick:[sblock]I apologize for not giving you more information about the Gun Mage, specifically his magelock pistols. The problem is that magelock pistols are pretty darn rare, and even rarer to find one in the hands of a gobber. Generally they are only issues to members of highly elite military gun mage units. As a gobber you would have a hard time getting into one of these, as they are human-only, but anything is possible. After all, the gun mage gift does not appear in just anyone, so they're hard to come by. What I am trying to get to is that there is no way that by fourth level you would have been given two magelock pistols. If you want to keep the second, we're going to have to say that you acquired it through the black market. There's a thriving black market in the nearby city of Five Fingers, and you could have probably picked the second one up there, but it would cost you. I would add 500 gp to the cost of the pistol.

If you don't want to have to shell out the money you could just keep the one mageluck gun, but then casting spells through the other gun would damage it.

Spells: Disrupt Undead, and Identify no longer is on the gun mage spell list.
A 4th-level gun mage only knows 6 0-level, 3 1st-level, and 2 2nd-level spells.

Equipment: Mithril does not exist in the IK. The equivalent is serricsteel. A masterwork lesser serricsteal chain shirt would cost you 850 gp, would weigh 10 pounds, have an ACP of -1 and would be much harder.

You can't have bullets that are both precision and incendiary. You also did not calculate the cost of the ammunition:
3 bandoliers of 36 precision bullets for the military pistol would be 469.5 gp.
1 bandolier of 12 incendiary bullets for the military pistol would be 168.5 gp.

1 bandolier of 12 precision bullets for the small pistol would be 132.5 gp.

1 bandolier of 12 precision bullets for the carbine would be 180.5 gp.

Greatcoats are only 20 gp. Remember that since you're small, the greatcoat only weighs 2.5 pounds.

You also don't want an artisan's kit, you want a gunner's kit which costs 100 gp.

Because the IK is a more technologically-advanced setting, a maginfying glass is only going to put you back 20 gp.[/sblock]
 

Sorry this is taking so long for me to make a character but I have been rather busy in real life. My 6month old has a cold and is teething and we are almost ready to move back into our house as well. Which meant this week after work I have had to go to the house and pack up a couple of rooms as we are getting new carpet on Friday/Monday and I needed to move some of the crap out of thier way.

I so can not wait to move back home a week from now.

I think I will have some extra time this weekend to finish the character up.
 


Branding Opportunity said:
A few notes on characters:

Ranger Rick:[sblock]I apologize for not giving you more information about the Gun Mage, specifically his magelock pistols. The problem is that magelock pistols are pretty darn rare, and even rarer to find one in the hands of a gobber. Generally they are only issues to members of highly elite military gun mage units. As a gobber you would have a hard time getting into one of these, as they are human-only, but anything is possible. After all, the gun mage gift does not appear in just anyone, so they're hard to come by. What I am trying to get to is that there is no way that by fourth level you would have been given two magelock pistols. If you want to keep the second, we're going to have to say that you acquired it through the black market. There's a thriving black market in the nearby city of Five Fingers, and you could have probably picked the second one up there, but it would cost you. I would add 500 gp to the cost of the pistol.

If you don't want to have to shell out the money you could just keep the one mageluck gun, but then casting spells through the other gun would damage it.

Spells: Disrupt Undead, and Identify no longer is on the gun mage spell list.
A 4th-level gun mage only knows 6 0-level, 3 1st-level, and 2 2nd-level spells.

Equipment: Mithril does not exist in the IK. The equivalent is serricsteel. A masterwork lesser serricsteal chain shirt would cost you 850 gp, would weigh 10 pounds, have an ACP of -1 and would be much harder.

You can't have bullets that are both precision and incendiary. You also did not calculate the cost of the ammunition:
3 bandoliers of 36 precision bullets for the military pistol would be 469.5 gp.
1 bandolier of 12 incendiary bullets for the military pistol would be 168.5 gp.

1 bandolier of 12 precision bullets for the small pistol would be 132.5 gp.

1 bandolier of 12 precision bullets for the carbine would be 180.5 gp.

Greatcoats are only 20 gp. Remember that since you're small, the greatcoat only weighs 2.5 pounds.

You also don't want an artisan's kit, you want a gunner's kit which costs 100 gp.

Because the IK is a more technologically-advanced setting, a maginfying glass is only going to put you back 20 gp.[/sblock]

Damn I can not own three guns? I will just take the one military pistol and buy the Carbine off the black market for an extra 500. Can I bond with the carbine?

I did figure out ammo costs.
Per ammo
Military pistol - I am doing 8+5 =13 times 12 for a bandolier = 468. Why are you 1.5 more expensive than me?

Carbine I am doing 12+5 =17 times 12 for a bandolier = 204. Why are you 23.5 less expensive than me?

If I cannot combine the fire & precesion than I will forego those bullets.

What is the AC on a serricsteal chain shirt? Would it still be 4?
 

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