Iron Lore ... can't wait ... Any playtesters here?

mearls said:
This is actually a valid strategy. The smart arcanist learns how to rig it so that even a bad result of a spell helps him.
Interesting... looking forward to seeing more on how the whole magic system works.

EDIT: A'koss asked if an IL party can get by without a specific class in the party. This is definitely the case. Once you take away magic and allow any character to find traps, the classic four class silos (fighter/rogue/wizard/cleric) disintegrate. If the typical group of four players each picks a different class, you're all set. The only issue that can come up is if you start doubling or tripling up the classes.
Cool... One of the campaigns I'm itching to run is an all-stealth, guerilla tactics style game deep in the heart of an empire of fire giants (and friends!). I'm also curious to see how (or if...) IL characters might deal with some some of the toughies-in-a-scarce-magic-game like... incorporeal undead.

Cheers!
 

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Particle_Man said:
I would assume that an IL character would be over the top if you gave him the magic items given a standard D&D character of equivalent level. Thus you might have to do something like this if you have a mixed campaign:

1) Iron Lore characters are like Forsakers in that they do not use any magic items (except for Arcanists, who follow whatever rules there are for items blowing up in their faces).
2) Iron Lore characters are immune to all buffing effects cast/manifested/whatever by non-arcanists.

Multi-classing between IL and D&D classes would require something like a cap on magic item availability (something like the gp limit of the D&D class, counting only D&D class levels). How to justify this rule in-game is beyond me, however.
That would be a toughie for sure... Perhaps there'll be some guidelines in the GM book.

I have no playtested the game so these are simply some ideas based on threads I have read. I particularly have no idea with respect to arcanists, or the magic items that exist in the IL world.
Mike did mention once that the magic items in IL share some similarities with Call of Cthulhu. Maybe you'll have to give the magic sword weilding warrior as wide a berth as you're giving the arcanist... :p

I really really really really really want to play this, but I will settle for DMing it.
I'm with ya there... I'm so tempted to hang up my DM hat - I wanna play!

Cheers!
 

A'koss said:
I'm also curious to see how (or if...) IL characters might deal with some some of the toughies-in-a-scarce-magic-game like... incorporeal undead.

I think the answer to this issue is going to be one of those things that seems like a really obvious idea once people see it.
 

A'koss said:
I'm also curious to see how (or if...) IL characters might deal with some some of the toughies-in-a-scarce-magic-game like... incorporeal undead.

mearls said:
I think the answer to this issue is going to be one of those things that seems like a really obvious idea once people see it.

Solution: RUN AWAY!

Sheesh. What a simple answer. No problem at all.
 

So the modified version (from the other IL thread):

Real Men would play anything but an Arcanist.
Real Roleplayers would play an Arcanist.
Loonies would play a chicken-suited warrior for natural claw attacks.
Munchkins would use an Iron Lore class with Forgotten Realms magic items.
 

A'koss said:
I'm also curious to see how (or if...) IL characters might deal with some some of the toughies-in-a-scarce-magic-game like... incorporeal undead.
Probably the same way Solomon Kane dealt with incorporeal undead.
 


Pirate Cat is/was playtesting it. His/its description in the other thread: "Heroic ass kicking"

I've read a lot about this now, and nothing so far seems to contradict the cat's statement.
 

mearls said:
I think the answer to this issue is going to be one of those things that seems like a really obvious idea once people see it.

I guess a rule change so you don't need magic weapons to hurt incorporal undead?

Geoff.
 

Ashanderai said:
I had a chance to playtest it (without knowing what it was), but I had to turn it down because I was already playtesting Transcendence for AE and had my hands full with other things. (Sigh... - lamenting missed opportunities)

Hehe I did both. The Transcendence one finished just as the IL one started up. So we just closed the game we were runnig with Trans. and started up a new one for IL.

IL rocks, keep your eye on Montecook.com this week (I think).
 
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