tetsujin28
First Post
I always liked ya, BillyTeflon Billy said:This sounds like it is going to totally rock.
I always liked ya, BillyTeflon Billy said:This sounds like it is going to totally rock.
Exactly. Why think in terms of The Campaign That Never Ends, rather than, "This could be one frickin' cool camaign!"JoeGKushner said:Wasn't humor. I mean, how is it going to help your game if you're actively running a game now? It's some odd months down the road. Heck, I've switched campaigns and game systems in a few months time.
tetsujin28 said:Exactly. Why think in terms of The Campaign That Never Ends, rather than, "This could be one frickin' cool camaign!"
While random DR is a neat solution to the problem of balancing DR so it's not pointless nor makes people invulnerable, it's not like Mearls is the first to think of it. It's been around since at least 1981 (when Stormbringer came out).Dr. Strangemonkey said:The DR mechanic is amazing!
JRRNeiklot said:Point-Buy Ability Scores - I hate this. It fosters a politically correct, everyone is equal state of mind. I realize it's for game balance, so Joe doesn't have 5 18s and Tim has 5 9s for stats. But so be it, everyone is NOT created equal, else I'd be pitching for the Yankees alongside RJ.
PCs have a heroic stature. They are stronger, smarter, and faster than normal - This I really don't like. I lie the old AD&D method, where pcs were considered no different than the ordinary Joe, except for their training.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.