Wulf Ratbane
Adventurer
JohnSnow said:Personally, I think this comes down to a difference in style. There's gritty, and there's "Grim and Gritty."
Correct, and with respect to Dr. Strangemonkey, he doesn't get grim and gritty in the same sense that GnG afficiandos do. (There's another thread for that.)
It seems to me that the direction Mearls is after with Iron Lore is gritty, heroic, and (to a lesser extent) cinematic.
I actually think "cinematic" is among the best descriptors for this style and is one of the primary things he's going for. Everything we have seen so far is certainly more cinematic than gritty.
So PCs are larger than life, and will be doing things you'd expect from Indiana Jones, John McClain, or James Bond (or the Three Musketeers, Zorro, Conan, or Fafhrd and the Grey Mouser if you want more genre-appropriate characters).
Indiana Jones is not grim and gritty, nor Jackie Chan, 3M, James Bond, or Zorro.
They are not at all in the same genre as Conan and Fafhrd/GM.
But, hey, it's not as if everyone can agree on the definition of GnG. It's one of those "I know it when I see it" things and it's highly subjective.
Sin City is about as "grim" as it gets, but it's not "GnG." While I was watching Sin City I felt it was a pretty gritty, dark, and realistic movie, but when Dwight jumped off the side of the building, my brain came to a screeching halt and I said, "Whoa! This is a comic book movie after all."
Die Hard has its moments that stretch verisimilitude (moreso in the sequels than the first). It's a tough one to place but cinematic edges out gritty here, too.
Arrow Ladder? It is physically impossible for an archer to bury arrows deep enough into a brick wall that a full grown adult could use the arrows as a ladder. I don't buy it. It's over-the-top "wahoo." (I'm fine with it against a troll, though.)
Does this "ruin" Iron Lore? No, obviously it does not. Iron Lore sounds like a rollicking FUN time. I also happen to like playing cinematic games, very much; and of course we all want our characters to be able to do things that are not possible in the real world.
But there is a difference between playing a game that allows us to do things we cannot do in the real world as a matter of skill and opportunity, vs a game that allows us to do things that are simply not possible within the laws of physics.
And it is understandable if the typical GnG player does not find Iron Lore a perfect match.
Wulf