Wulf Ratbane
Adventurer
Thornir Alekeg said:Well, I guess I'll chime in with my take on Iron Lore.
Is it Grim and Gritty? Heck no. I think this system is "reduced magic, high fantasy." Are some of the abilities "wahoo?" Maybe, but then again, things that people want to try in many games are "wahoo." So far I think this system has a lot of potential.
I agree with all of the above. I suppose it bears repeating that I think Iron Lore will be great and it sounds like lots of fun.
Felon said:I think there's a distinction that needs to be made here. Saying that IL isn't grim-n'-gritty isn't the same thing as condemning it for lacking grim or grit. But if it produces characters that are more in Xena's league than Conan's, let's make sure the right allusions are being made.
Exactly.
Mac said:Ok, maybe I'm just being dumb, but I really don't see how the Arrow Ladder ability is "wahoo." It's freakin arrows shot into a surface at regular intervals. What's so weird about that? The Hardness rule prevents it from becoming wahoo. If an IL stunt, feat, or yet-to-be-revealed class ability allows a PC to climb a wall by driving his hands through oak or stone, then yeah, that would be wahoo. Driving steel-tipped arrows into wood or flesh is perfectly reasonable.
You don't suppose that a character in Iron Lore will be able to do 6 points of damage with an unarmed strike (which would penetrate oak) or 9 points of damage (which would penetrate stone)? The hardness rule specifically does not prevent it from becoming wahoo because it is so easy to circumvent.
Putting a restriction on a wahoo ability in order to explain how the ability might reasonably work, but failing to acknowledge that the restriction is almost no restriction at all, does not reign in the wahoo of the ability.
And yes, supporting the weight is part of it. I have a hard time believing the chain of improbabilities that lead to this ability working: getting all the shots placed perfectly, while penetrating the hardness to a sufficient degree to bury the shaft into the surface so that it will support the weight of a grown man (or four) and not snap the shaft-- all in six seconds.
I just don't like what it bodes for the style of Iron Lore, which is neither (a) what I was hoping for or (b) what it has been put forth as. That's it. That's the sum of my concern, folks. Again, Iron Lore sounds like a lot of fun. It just sounds closer to M&M to me than (for example) Warhammer Fantasy Roleplay, and while I do enjoy playing both kinds of games, I was hoping more for WHFRP.
Wulf