Mac Callum
First Post
I think this is right. Several mechanics in d20 (HP being one of them) make it inherantly heroic.Andor said:Wulf, untill you rip the levels out of it I don't think you will ever see a d20 product that satisfies your definition of GnG. The level based hitpoint gains make it impossible to have a mid level character be threatened by a few muggers.
Actually, I think the desire to play a GnG system stems directly from wanting to avoid being "the most powerful guys around." In a GnG setting (like Wulf describes), no one is terribly powerful. Everyone is vulnerable. That's why it's so hard to square with d20, which posits meaningful level advancement.Although if you really want to put the fear of daggers back into your characters use the 'massive damage save threshold = con' rule. One good hit from an axe can kill any character capable of failing a save then. Of course then problems crop up if ressurection isn't plentiful and cheap.... "I thought we were the most powerful guys around. So how come everytime someone dies an equally powerful dude we've never heard of crawls out of the woodwork to sign up?"
(And as for the definition of 'wahoo', I'm with Wulf. There is no need to further define it. Hong's Law applies.)