Dr. Strangemonkey
First Post
I would suspect that nearly all, if not all, classes get Tokens, but there is another question if anyone aside from Hunters get such a large pool of initial tokens in an encounter. The text seemed to emphasize that that was a fairly unique class resource.
One thing that certainly struck me in terms of Celebrim's spell casting analogy is that tokens are probably a superior accounting system to spells.
My spell casting players take forever to decide what's going on since they have a huge resource pool to draw from but strict limitations in terms of action and effect. A token system would be far more visual and since it limited your initial pool a great deal more would be ideal in terms of both accounting and decision making.
I mean a 15th level hunters seems to have a handful or two, depending on how feats use tokens if at all, of token abilities to decide between and he has lovely bright shiny poker chips to make that clear for him. Compare that to a 15th level wizard who has to pick from dozens of abilities written in a cramped hand and has to account for these abilities from encounter to encounter. Does he use that 5th level spell now and not have it later or a less effective third level one and hope he gets to the later encounter?
A hunter never has to make that metagaming accounting for his abilities. He always gets to be about the combat at hand and not the one down the hallway.
As a side note, I think the reinforcements and encounter way above level issues will have a beneficial influence on player behavior. Instead of bursting into every encounter and mowing people down or trying to blow it all on one major effort to hurt the big bad you are going to have players who have to be much more cautious tactically. Harassing enemies to get a better idea of their tactics and situation is going to make a lot more sense, suddenly, as is information gathering in general.
Both are valid styles of play, but the latter is at least more interesting to me and more literary.
One thing that certainly struck me in terms of Celebrim's spell casting analogy is that tokens are probably a superior accounting system to spells.
My spell casting players take forever to decide what's going on since they have a huge resource pool to draw from but strict limitations in terms of action and effect. A token system would be far more visual and since it limited your initial pool a great deal more would be ideal in terms of both accounting and decision making.
I mean a 15th level hunters seems to have a handful or two, depending on how feats use tokens if at all, of token abilities to decide between and he has lovely bright shiny poker chips to make that clear for him. Compare that to a 15th level wizard who has to pick from dozens of abilities written in a cramped hand and has to account for these abilities from encounter to encounter. Does he use that 5th level spell now and not have it later or a less effective third level one and hope he gets to the later encounter?
A hunter never has to make that metagaming accounting for his abilities. He always gets to be about the combat at hand and not the one down the hallway.
As a side note, I think the reinforcements and encounter way above level issues will have a beneficial influence on player behavior. Instead of bursting into every encounter and mowing people down or trying to blow it all on one major effort to hurt the big bad you are going to have players who have to be much more cautious tactically. Harassing enemies to get a better idea of their tactics and situation is going to make a lot more sense, suddenly, as is information gathering in general.
Both are valid styles of play, but the latter is at least more interesting to me and more literary.