Ironfang Keep

The Grumpy Celt

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Besides the description in the 3E Forgotten Realms campaign setting book, can someone point me to a description or discussion of Ironfang Keep? I am considering having it feature in the campaign I am running and am searching for useful material on the subject.
 

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The fullest description of Ironfang Keep is in The Moonsea, plus the usual scattered references. Plus Ed:
The mages of Ironfang Keep are a real mystery. Originally Ironfang Keep was a "hands off" location because of a planned computer game tie-in that ended up be located somewhere else, but we'd already hinted that it was a mysterious, shunned place whose magic-using inhabitants had to be of VERY great power (to make Mulmaster, Zhentil Keep et al just go away and not keep trying ton conquer them; the inhabitants had to be SO powerful that they could casually 'scare off' Manshoon, Fzoul, and so on). 'Mages who dabbled in plane-hopping activities' was a view advanced later, to support the then-not-yet-quite-published Planescape line. I had always used them as "beast experimenters" who from time to time, at random and totally without warning, would magically 'swoop' and collect dragons, orcs, dragon turtles, terrasques...whatever.
 

Hrm...

I've seen the comments from Ed the Great and Mighty. I will have to fish around for the Moonsea supplement. The Serpent Kingdoms book suggests that the Creator Race to follow the sarrukh were amphibians, who may have become the slaadi. So I am thinking about filling the place with proto-Slaadi.
 

The Grumpy Celt said:
The Serpent Kingdoms book suggests that the Creator Race to follow the sarrukh were amphibians, who may have become the slaadi. So I am thinking about filling the place with proto-Slaadi.

I’m thinking of having the Ironfang Keep be a facility that, in addition to having a decent sized staff of proto-Slaadi, also possesses a mechanism for transforming normal Slaadi (if there is such a thing) into proto-slaadi.
 

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