(IRR) The Rokugan IR Introduction (Thread 3)

And for armies youhave a artifact that grants a +x/+x bonus to army ant that grants it only at the battle where it is pressent. If you have tech or racial abilities that grant a +x/+x it is always and everywhere active. So that is more powerfull then a artifact that needs to be present.

You get my drift.
 

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ANd travel takes time, alot of time. And when the unicorn sees that you attack them. THe retreat their civillians. Get on their horses, rape 2 of your now undefended provinces and are back in time to defend their prepared defense halfway their lands in full force. THey defend succesfully due to castles prepared defenses and such. And you have 2 provinces totally looted and you can bet the unicorns will be back for revenge since you got you ass whiped at their place due to defenses. And when you retreat they get a aditional attack and rememer that when you retreat they are faster back at your place they you are... so you have a major problem is you do that.

THis is way more then +x/+x and PL. Army speed as of the unicorns is massively higher then that of the rest of us and so they are to be FEARED.
 



Odd it appears you are splitting armies into proviences but not saying how. You state that your Whole PL is used but not how. Is it the whole PL for the provience? The town? The army that is located at the Town? Or your whole country? As you can see, I think we are saying the same thing. But not quite.


I was suggesting that people should be able to create a new army from the town that can move. That army would be listed in your army stats. And its location would be listed. That location could be as generic as the provience its in if that is the system that is done. But what about the people that don't own proviences? Shadowlands may want to know. They are a hoard without a location. Are they allowed to arrive at random anywhere on the map they wish? Or are they a generic entity? I realize that the towns defend themselves with thier PL. And I also realize how powerful an army bonus is, which is why I said +5 because 1d6+5 will always get a result of 6 or better. Which is a hit.

I would think your country should be listed as follows.


Provience 1 - contains 2 towns listed as X, 1 castle listed as x, 2 armies listed as y. Total PL of x
Provience 2 - contains 3 towns listed as b, 1 tower listed as c, 1 army listed as q. Total PL of g.


If I wanted to attack my the next provience over, I could only use the armies listed in the provience I am moving from.
 
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No what I am saying is that you can you can use, in my case 150 PL and devide it where ever you want.

A castle can be PL 20 as long as you bring enough troops to it. But they have to come from other places.

Youtake in my case 150 PL and in your template you state where you have them located (province or if it must in which town exactly or castle).

That way it makes more sense and it's more controllable for battle. You just say I take XX amount of PL from that province and attack or move it to defend. We can better have PL per province then Per town + per castle + per village. That just doesn't work.

My take is to just lsit all the PROVINCES you have and list the total PL of what is present. You can distribute is as you want but all this 30 regions, 40 cities and 10 castles stuff with all seperate PL is taking too much work and is hard if not impossible to keep track of.

And give a player 1 IR rating and 1 PL value in total to calculate advancement. Not per region, province since that isn't gonan work and the number crunching is gonna kill some people.

This stuff you can keep simple, the way Edena did and I suggest we use that or everyone is gonna go mad with the numbers.

Sample: The Forsaken One PL 150 IR 24

Just some made up example. Makes much more sense and is better to oversee and 100 times less numbers. THe DM will have enough to do and numbers kill.

So Cream I suggest we use Edenas system (the pattented one:p) and play from there. This is getting too complicated.
 

I say that we should advance PL per player, and not per region.

You have one PL score but where you keep it is mensioned in your template or during the turn changed by posting.

So in short we have 1 IR rating for the whole player and 1 PL rating for the whole player. Simple as hell but efficient.

Just name how much PL from your total you spend en whats left you divide among your provinces. Real battleplans will be made when you have to fight and where in the province is what.

Else the bookkeeping is at least gonna kill me.
 

One number is silly. With the combat system the way it is that means the first player to defense +5 wins. Statisticly, they always win, they never take wounds unless you roll more wounds then they have people. On average even if they did take wounds then they would win.

If the rules are you add all your stuff together. Then I would like to drop clan scorpion and take:

Naga
Naga Champion PL 2
Naga Banner (0/+3 army) 10 PL
Naga Swords (+2/0 army) 8 PL
Naga hoard (naga) 110 PL 78 IR
 
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Then why did it work for 2 IR's past ?=]

And you still have PL at different places. So you have different armies with different PL ratings. But especially 1 IR rating per player is a must in my opinion, rids us of all the problems and all the possible abuse. just the Edena way. Quick and simple.
 

I am sure the system was much different in the previous two IRs.

But just having one number seems alittle to abstract for me. All it will mean is that 3 blocks of hps will overwelm one block of hps on turn 1. Then they will look at the next country and overwhelm it. So, if that is the case there is no reason to play this game. Shadowlands wins by turn 4.

If we change to another system please tell me. I will read it over and make my choices what I will play then. I definitely don't want to play scorpion, crab or crane under the one number system.
 

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