(IRR) The Rokugan IR (Thread 4)

The Forsaken One said:
Cream what's the most efficient way to spread out 20 PL of army to get the best +PL per turn? 5 Armies of 4 PL .. ? Or what?

(And cream you missed a question and a issue in my mail =] so here it comes again :p )

4 PL : IR 5 x 5

Is probably a good bet.
 

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That's nice :) I like the rules, generally, but there might be a problem. With the current costs for advancement and PL- increase we will probably never reach the 20th century. We might need to make it cheeper to advance, perhaps a more linear equation... The rules will work the way they are and it will still be a great game, but there won't be much I in the IR.
 

Serpenteye said:
That's nice :) I like the rules, generally, but there might be a problem. With the current costs for advancement and PL- increase we will probably never reach the 20th century. We might need to make it cheeper to advance, perhaps a more linear equation... The rules will work the way they are and it will still be a great game, but there won't be much I in the IR.

See... I agree with you on a level. I was looking at my own faction (one boon of being a player and a DM) and I noticed that even if I upgrade at my maximum potential, I still only gain at most 80PL next turn. Then I was thinking to myself that the fact that I can only repair about 50% of the damage done to my country hints at realizm. It also encourages plotting and scheming over brute force. There are more levels to think about this kind of stuff on, so I'm not sure completely about my opinion.

Really your the last person I would expect to complain about the speed of advancement, as you have the largest advancement advantage... so yes it does throw questions up into the air. If you work out a fake template for me, and email me it, that could help me see what your talking about more directly.
 

Euhhh one thing I'd like to get out of the way which seems to be mistaken by several people.... (yes several and you think about that wahahahah!!:p)

The unknowns behind the Five Tides have a reason.... you don't know they are there (yet) and the families still have their respective Daimos.... so......

But I'll just answer like you wanted to talk to the Mantis Daimo....
 

creamsteak said:


See... I agree with you on a level. I was looking at my own faction (one boon of being a player and a DM) and I noticed that even if I upgrade at my maximum potential, I still only gain at most 80PL next turn. Then I was thinking to myself that the fact that I can only repair about 50% of the damage done to my country hints at realizm. It also encourages plotting and scheming over brute force. There are more levels to think about this kind of stuff on, so I'm not sure completely about my opinion.

Really your the last person I would expect to complain about the speed of advancement, as you have the largest advancement advantage... so yes it does throw questions up into the air. If you work out a fake template for me, and email me it, that could help me see what your talking about more directly.

I wasn't being selfish about this, I'm still not, but you might be right. Maybe things are better the way they are. It might even be for the best if the IR never reaches the 20th century, that will keep the focus on strategy and roleplaying and away from inventing silly technogizmos. I enjoyed the first half of the 3rd IR more than the second one, though they were both great.

I don't think i could demonstrate the slow advancement with one template, I'd have to make up several. But here's my basic reasoning.

It costs 1 PL to advance 1 year in one turn
It costs 55 PLs to advance 10 years
It costs 210PLs to advance 20 years
it costs 465PLs to advance 30 years
It costs 1275 PLs to advance 50 years

Most of the players in the IR could easily afford to advance 10 years the first turn and if they are lucky they might gain 100 PLs (by IR) between turn 1 and 2.
It would be harder for them to afford to spend 210 PLs the second turn, but most of them could make it.
However, even if they gain 100 PLs between turns 2 and 3 they will be probably not be able to spend 465PLs the third turn

Base PL 200
turn2 300
turn3 400

It will become increasingly difficult to increase the rate of your advancement every turn and most of us will still be in the 16th century by turn 5. That's a lot of turns.
We will probably not spend as many turns in the 17th, 18th and 19th centuries, maybe 4,3,2 in each if we're lucky, but it's still 14 turns, more than enough time for some coalition of players to conquer everything, betray each others and gradually crush their neighbours until only one player is remaining...
This is just speculation but I think it approximates the truth.

However, as i said, it need not be a problem at all. I just thought you should take a look at it and see if the rate of advancement fits in your vision of the IR.

I appreciate all your hard work and i really believe that this can turn out to be every bit as great as the 3rd IR. I meant no offence with my comments, and I didn't think of them as complaints, I hope you did not percieve them as insulting. :)
 


From Edena

Tell them all I said hi. Tell them I cherish the memories I have of them (for it is true.) Tell them I think of them as friends.

Had to tell you all this since he has a very bad case of burn out and hardly time to post and keep up with advancement on the boards!

But he asked me to relay this to ya all and here it is!

Edena is a great great guy and I hope we'll have him back in full soon! You have my best wishes!
 


Serpenteye said:
I have an other question, or rather a request. On one of the maps of Rokugan there are a great amount of little dots (cities, villages etc.) that are marked with a letter and a couple of numbers (P19, N2, A28, etc.). Presumably these numbers are referenced somewhere along with the names of the location. If someone has access to that list and could post it on the board it would be a tremendous favour to us who have no idea what any of the locations are called. It would be rather silly referring to your territories as L14 or U26 IC, though it does allow us to type faster ;)

In AEG's Rokugan Campaign book every village and every city got his code. If you really need it I can type it down, but there are something like 200+ entries so it would take me some time. Are there other owners of the book that could lend me a hand?
 

Lichtenhart said:


In AEG's Rokugan Campaign book every village and every city got his code. If you really need it I can type it down, but there are something like 200+ entries so it would take me some time. Are there other owners of the book that could lend me a hand?

This is something I want to do, but realize that no map yet has listed everything. I want to make an atlas of Rokugan, but it will take a very, very long time...
 

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