DocMoriartty said:
If you want to get technical then she wasnt 10 or 12 feet from him.
She had two squares of space in-between effectively though her being on the way meant these were not physically represented with minis.
So she was 15 feet away. Two squares equal 10 feet plus center of her square to edge of 2.5 feet and center of sorcerer square to edge of 2.5 more feet.
So maybe one of the geniuses here can explain to me how a sorcerer is going to hit someone who is actually 15' away with a spell that has a range of 10 feet?
Following Numion's lead --- what are these "squares" you speak of?
Seriously, though, how could she be 15 feet away?
From what has been posted:
1) The sorcerer you loathe is it seems, medium size. Let's say
he's 6' tall.
2) The evil enemy is (pressed up?) against the 18' cavern ceiling. Let's say her butt is around 17' up. (Was she flying? Spider climbing?)
4) If he, god forbid, reaches his hands up, his hands are 7' off the ground. Maybe he stands on tiptoes.
5) After which she's 10' away.
Now maybe she's actually ten and a half feet. Maybe she's nine and a half feet. The PC shouldn't be able to tell, frankly, that the ceiling is exactly 18' up, unless he's a dwarf.
Maybe he hits her. Maybe he doesn't. One thing is certain: saying you stand on tip-toes to try to fry the spellcaster powergaming on the f'ing ceiling ("I get exactly ELEVEN feet away from the PC, because I am a cheaty drow!") is NOT MUNCHKIN. I don't care if this player tries to talk you into letting him build a half-dragon troll that dual wields mercurial greatswords -- this particular act is just SO not munchkin it's not funny.
To conclude, I'm going to quote Orias's post, because it was so damn good it bears repeating:
Either have the character do some good explanation to how you prepares the spell & leaps into the air casting the spell, blasting the monster, or have an interesting description of how the sorceror casts the spell & barely misses, but the creature recoils from the heat & prepares to strike at it's assailant. D&D is supposed to be about having fun & making stories, not exact measurements. Unfortunately not many people understand this, & D&D in essence becomes a video-game stat based stale adventure.