Irritating Munchkin tricks your Players try to argue.

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So what are they? Last night I had a pair of them that just irritated the :):):):) out of me.

1. The party spellcaster wants to burning hands a foe that is handing from the ceiling about 12 feet from the caster. Burning hands has a range of 10 feet.

What does the PC say? "My arms are more than 2 feet long so I stick my arms out and cast the spell at her.

Slapped down like the munchkin splat it is.

2. Same spellcaster wants to throw a spell that errupts up from the ground at the same on ceiling foe. The spell specifically says it erupts from the ground and shoots 10 feet into the air.

What does the PC say? "I want to cast the spell on the ceiling and have it explode down instead of on the ground and explode up."

Also slapped down like the munchkin splat that it is.



So lets hear your stories so I can join in your misery.
 

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"I wanna make a half-orc barbarian that's so huge he'd be a Large creature."

"Wouldn't that give you a bigger bonus to strength and constitution?"

"Well yeah, but it's offset by my -1 to hit and AC..."

Uh huh, whatever.

"Elves shouldn't be affected by any multiclassing penalties, just 'cause they live so long!"

"Well, your elf might not be so lucky..."

I've also had a DM who's a munchkin's wet dream. The good ol' normal weapons in the PHB weren't good enough, so things like the:

Broadsword 1d10 19-20/x3 martial weapon, 100 gp, one-handed...

would appear. Sigh.
 

DocMoriartty said:
1. The party spellcaster wants to burning hands a foe that is handing from the ceiling about 12 feet from the caster. Burning hands has a range of 10 feet.

What does the PC say? "My arms are more than 2 feet long so I stick my arms out and cast the spell at her.

Slapped down like the munchkin splat it is.

I would allow this. The spell specifically says that it originates from the caster's finger tips, so this seems reasonable to me. A question though? Is it a 12 foot tall room, or an 18 foot tall room?
 

Re: Re: Irritating Munchkin tricks your Players try to argue.

Zerovoid said:


I would allow this. The spell specifically says that it originates from the caster's finger tips, so this seems reasonable to me. A question though? Is it a 12 foot tall room, or an 18 foot tall room?

The room was a cavern with an 18 foot ceiling.

The DMG has specified areas of effect for spells. The effect for Burning Hands begins immediatly in front of the caster.
 

My group has an obsession with Glyphed arrows. Apparently, they've been getting away with it from before I joined.
 

I got through some munckinism with my DM last time we played the Scarred Lands campaign. My character is a straight up fighter who have been dreaming of becoming a special-special-chosen by a particular god-almost a paladin-prestige class that exists in the setting. However, things didn't turn out that way. My character had to become a pit fighter for campaign reasons and joining the ranks of the above mentioned organisation was not possible at the time. Of course we leveled up at this inconvenient time.

I decided to multi-class into monk even though I had not been near a monastery or is at all lawful (we used to have a monk in the party though). I just figured that my character ought to become better at unarmed combat since he spent all that time in the pits. More over since I already had Improved Unarmed Strike as a feat and would gain that ability again as a monk I decided to swap my old feat for Weapon Focus (Unarmed) instead.

I told the DM I had cheated and explained the changes to him. He thought the changes were whithin the confines of his world so he approved. :) Anything goes. At least since my character would have been better had he continued as fighter. But then again, the changes I made suits the character and make him more fun to play.
 

My favorite was a cleric vying to get into the contemplative prestige class at around 5th level or so. The prestige class has skill requirements of rank 13, which means pretty much anyone needs to be a level 10 character before entering. However, it seems that both he and the DM where misreading the multiclass rules to allow any level 1st level character a max of 4 ranks in a skill. So a multiclass cleric/paladin can max out at +8 max ranks come second level, right? Wrong.

Adding to this was the +2 skill feat counted as rank levels. The player had a 'supposed' +13 rank in Knowledge (religion) [and whatever other skills are needed] after attaining level 5.

absolut powergame
 

Sometimes I allow and even encourage munkinism, sometimes I don't.

I do not consider a creative use of the rules to be munchkinism though.

IMO: munchkining is when you build a character who is really good at one thing, or one set of things and has obvious and glaring places where they are completely innept. There is no middle groud for these characters, they are either the best at something or they can't do it at all.

The d20 system easily allows for a good deal of this with feat and skill selection being what they are.
 

munchkin clerc: spends all day walking around as a Sotne giant (cleric of Farlanghn - travel and Luck domains, of course).

Animated shield
"huge" morningstar, in a hewards handy haversack (draw as a free action)
rod of absorption in his other hand.

He is found of using doubly empowered Endurance, and Bull's Str, with one of his Beads of Karma

He uses the GWM/MV trick so all his armor, and weapons never have more than a +1 bonus. And since his caster level is so high (that bead of Karma, kicking ass again) - his stuff rarely gets dispelled.

all technially legal, by the way, just munchy
 

Victim said:
My group has an obsession with Glyphed arrows. Apparently, they've been getting away with it from before I joined.

:eek: Flashback to "Bang Darts" in a 1st edition campaign I played in when I was 12. We killed Tiamat in 3 rounds (on her home plane) with those things.
 

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