shadow said:
Ok...I have to ask it. Is the seemingly inevitable rules bloat taking over? We have multiple magic systems (Vancian, arcanum, truenames, shadow-magic, psionics, etc.), each new book seems to introduce more classes and prestige classes, and the number of feats has reached ridiculous proportions. I know that you don't have to use anything outside the core books, but neither did you have to use anything outside the 2e core rules. Besides both Eberron and Forgotten Realms are built around the concept of "everything that exists in D&D exists in this setting."
No, Eberron has "everything that exists in D&D
can exist in this setting." There's a big difference.
D&D isn't suffering rules bloat so much as options bloat... but as the options are totally in the control of individual groups, they're quite controllable. The actual rules you need to know to run the game have really not changed that much since 3.5e - the only real addition being swift/immediate actions.
Obviously, if you use a lot of capstone systems - Psionics, Incarnum, Bo9S, etc. - you need to keep up with more things, but mostly these are just ways of using the existing rules. "As a standard action, you may make one melee attack that does +100 damage" doesn't really change that much.
For the most part, these new systems give more for the *players* to keep track of, a key point. Psionics does add Power Points, Powers and Psionic Focus as things to keep track of... but they're all things well within the capability of the player. The DM really doesn't need to know that much about the system if the player can handle it.
This really isn't old-school D&D where the players just tell the DM what they want to do and the DM handles all the rules; instead the burden of rules-knowledge is shared. For players that don't want the responsibility, they shouldn't play rules-intensive classes... and there are plenty of those!
Of course, when the DM decides to use Incarnum, Psionics or whatever, he needs to learn the new systems (minor though they may be).
Cheers!