3e gives a lot of attention to the "game" aspect of the RPG, and leaves the "role-playing" aspect in its proper place: with the players.
Actually, anyone who has looked at the Eberron material (especially Sharn) knows that Wizards have also provided many opportunities for those who lean towards the role-playing side of things. However, one of the main attractions of D&D is that it combines both role-playing with the game.
The emphasis that is placed on both is up to the DM and players.
Various supplements emphasise one or the other. Sharn: City of Towers is a good example of something that emphasises the role-playing and story elements of the game.
The Complete series, on the other hand, emphasise the game elements, though they aren't without role-playing elements.
Wizards try to cover the spectrum, and some people assume that everything Wizards do should be for _them_, and never mind anyone else. This is simply not true.
Cheers!
Actually, anyone who has looked at the Eberron material (especially Sharn) knows that Wizards have also provided many opportunities for those who lean towards the role-playing side of things. However, one of the main attractions of D&D is that it combines both role-playing with the game.
The emphasis that is placed on both is up to the DM and players.
Various supplements emphasise one or the other. Sharn: City of Towers is a good example of something that emphasises the role-playing and story elements of the game.
The Complete series, on the other hand, emphasise the game elements, though they aren't without role-playing elements.
Wizards try to cover the spectrum, and some people assume that everything Wizards do should be for _them_, and never mind anyone else. This is simply not true.
Cheers!