Ghaerdon Fain
Explorer
I too would like to see this polled.
I agree, this is how I have felt. But my reservation is that "powers" though super-cool and I am really looking forward to them, will undermine weapon use. I know it's paranoid and lots of powers are melee enhancers but I don't want to see "basic attacks" just lost to non stop at will powers... and that is the biggest change from the past. The feeling? Ya DnD is back to being fun and fast... pre 2E or maybe it's finally the way we always wanted it to be; but let's get the books in our hands before we go that far.
I agree, this is how I have felt. But my reservation is that "powers" though super-cool and I am really looking forward to them, will undermine weapon use. I know it's paranoid and lots of powers are melee enhancers but I don't want to see "basic attacks" just lost to non stop at will powers... and that is the biggest change from the past. The feeling? Ya DnD is back to being fun and fast... pre 2E or maybe it's finally the way we always wanted it to be; but let's get the books in our hands before we go that far.
The implied ease that a DM will have at throwing together a night's game. Specifics: Monsters don't follow the same rules as PC's. Short stat blocks. Easy stat manipulation.
'Points of Light'. Nothing screams Caves of Chaos! like the 'Points of Light' campaign design concept that is being pushed by WotC. It's refreshing, and is so back to basics that to define it is to claim retro cred for 4E.
Rituals. My gut tells me this is so retro. Remember rooms filled with impossible magic? Like. . . Permanent reverse gravity traps, and the insane garden in the I Series? 2E filled everyone's game worlds with unlimited (codified) magic. 3E and 3.5E filled everyone's game worlds with limited (codified) magic. 4E's answer? Quick and sweet (like Basic) + Rituals (DM hand waving).