Brother MacLaren said:
1st-level PCs are too far above "Normal Man" -- 3E is the maximum I can tolerate for D&D, and even that's pushing it.
I was thinking about this, and here's my thought: 4E is like ECM D&D. It skips Basic and goes right to 4th level. The devs were very explicit about this too. They said the "sweet spot" was too narrow in previous editions, and they are right about that. Being 1st level in BECM/RC D&D sucks. The lethality is close to 50% for the first two levels, and WotC wanted to avoid that.
So, 4E isn't retro in the sense that it makes you "pay your dues" before you actually get to be a tough adventurer. But I'm more than 100% OK with that.
Brother MacLaren said:
Too much focus on character builds and what abilities your PC has (not any worse than 3E, but that's one of 3E's biggest flaws in comparison to BECMI)
I think the problem is much reduced from 3E though. It's moving in a retro direction. There's no more worrying about whether you have the right Feats at 1st level to qualify for the PrC you really want at 6th level. Just roll up your character and go; you can always retrain later.
Brother MacLaren said:
The very existence of "expected wealth by level" and the ability to buy magic items, regardless of how these flaws may have been tweaked
This point is just BS. D&D has always has expected wealth by level, they just didn't come out and say it prior to 3E. Heck, half your XP came from treasure acquisition in the beginning, and those strongholds and retainers don't work for free.
Brother MacLaren said:
Too much offensive spellpower for clerics
Granted, this is a change. But that's a nit, don't you think? We're looking for overall feel here.
Brother MacLaren said:
Finally, one of the most important game design elements of any fantasy RPG is how to balance magic against mundane abilities, particularly in terms of the versatility that magic allows. I dislike 4E's approach and will not be switching.
I see 4E continuing the trends that I didn't like in 3E, and removing much of what I did like (e.g. Vancian magic). It just does not look like an appealing game to me.
This is granted. Retro D&D had a
terrible method for balancing magic vs. melee power, so I'm very glad they're not going retro in this respect. There won't be any more "Well, Murdock is out of
Magic Missiles, and, let's be honest, he can't hit the side of a barn with this sling, so I guess he'll hang back the rest of the fight ... does anyone mind if I play some Tekken?" Good riddance to that.