Tedious prep work is tedious prep work, whether you think it helps or not. And while I'd agree with you that monsters aren't hard to design, they're monstrously hard to apply an appropriate CR to (let alone a correct\ one), and encounters can be hard to balance. Too hard, some say.Vlos said:#2) I personally never thought a monster was hard to design, you had several books of them, NPCs usally are, but no more so than PC, but that is what makes them unique.
Who ever said that?#3) One, I thought it wasn't about levels?
First, that's actually really clever. Secondly, my gaming experience includes leveling. It's pretty awesome that way.I thought it was about the gaming experience, not the creature's experience.
Most people I talk to say leveling every 4 sessions is TOO fast anyways.Apparently, Wizards' market research department spoke to much larger numbers of their opposite number. Makes you think.Not personally, but I can houserule that.Now you want to make it faster. What you want to go from 1-30 in a single day?Having fun with D&D thanks. And we forgive you, but try to pay more attention.Go play WOW, oh... yeah, D&D is suppose to be like WOW now... sorry forgot...
Your playstyle =/= the only one.#4) Well I normally play mages and rarely run out of spells or things to do and we go and go, and when I do I use my staff or wands, but that is how a mage is suppose to play. If you don't like it, play a different class.Yeah, I think I can see how refuting this line of unreasoning would go. No thanks.Merlin didn't run around casting spells all day long... He cast very few spells in a day in almost any movie I have every seen. Usually 1-5 spells, go ahead watch one of the movies, he doesn't go about casting fireball after fireball... He cast a spell here or there. But he conserves his powers and uses them wisely when needed. That is what mages do... Give me a movie where the mage type runs around casting fireball after fireball after fireball all day long? There are some that come close, but again they are more warlock like and don't have the flexibility of a Mage.Wow. That was pretty unwarranted, no?So why are we changing it, just so it's more like a computer game? Go play your computer game kiddies...
Wait, what?#5) As for less dependency on Magic items, I'll laugh the day I see that. Today YOU can play without a single magic item. I don't ever recall anywhere in the DMG that says you need to reward magic items? Or in the Players Handbook that says You are guarenteed a magic item? So how can they say todays game is dependent on Magic items? The only reason this is brough into play is because people play with them, because they LIKE to play with them. There is NO Dependency on them, CRs are NOT designed around having magic items.
Be honest. Have you actually played Dungeons and Dragons, 3rd or 3.5 edition?
Simia Saturnalia said:Be honest. Have you actually played Dungeons and Dragons, 3rd or 3.5 edition?
Yeah, but the "wealth by level" is really not useful, since it doesn't account for the items actually being useful for the party.Tewligan said:Oh, that's absolutely not true. CRs ARE, in fact, calculated to assume that PCs have a general level of magic items dependant on their class. It's not something I like, but it's true - if you have a party with significantly less than the recommended wealth/magic level, then the CR system really breaks down after the first couple of early levels. Well, breaks down MORE, anyway - I think the CR system is fairly hit-or-miss as is, but it becomes much more miss if you remove the standard level of magic and don't adjust for it in other areas.
Plenty of people said that major announcements would be made at Winter Fantasy / D&D experience.Doug McCrae said:No one ever said that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.