Shades of Green
Explorer
I have mixed feelings about 4E; at first I was somewhat disappointed that 3E is going to be swept aside after spending some serious money on it, later I saw that 4E has some advantages, but I'm still not 100% convinced.
Likes:
- Streamlined combat.
- Less dependence on magic items.
- Talent trees (more diversity per class).
- Shorter monster statblocks (and, presumably, easier monster/encounter design).
- Points of Light (fits my gaming style like a glove to the hand)
Dislikes:
- Per-encounter magic.
- Separate monster progression (monster-PC compatibility was one of 3E's strikes of genious).
- Heroic level-1 PCs (heroic status is something that should be earned and won, not granted for free).
And, besides, 3.0E with houserules and some 3.5E-SRD grafts isn't a bad game at all...
Likes:
- Streamlined combat.
- Less dependence on magic items.
- Talent trees (more diversity per class).
- Shorter monster statblocks (and, presumably, easier monster/encounter design).
- Points of Light (fits my gaming style like a glove to the hand)
Dislikes:
- Per-encounter magic.
- Separate monster progression (monster-PC compatibility was one of 3E's strikes of genious).
- Heroic level-1 PCs (heroic status is something that should be earned and won, not granted for free).
And, besides, 3.0E with houserules and some 3.5E-SRD grafts isn't a bad game at all...