Sadras
Legend
What would happen if we allowed expertise in combat for a +12 bonus? Whoa, that sounds huge, doesn't it?
Except in AD&D at 17th level a Cleric had a +10, a Rogue was +8, a Wizard +5, and a Fighter a whopping +16! By 20th level that cleric is +12, the rogue +9, the wizard +6, and the fighter a +19.
Of course, this is only part of the equation, since the AC/DC of a check may be different in 5e than earlier editions, which is something else to investigate. But I certainly didn't remember the to-hit bonuses to be this high (and also forgot how much better at combat a cleric was than a rogue).
Seems like 5e may not be as "over-powered" as I initially thought...
I know you're comparing success rates between the two editions but I think it it is fair to say one often forgets the journey to get to 17th level or 20th level in an AD&D game. How many deaths saves would one have to face? That +16/+19 is a lot more difficult to earn than in 5e.
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