Is a +3 good enough to hit stuff?

Rechan

Adventurer
I'm playing a Dragonborn Cleric in an upcoming game, and I'm just wary I won't be able to hit anything because I'm only slinging around a +3 to hit with my wisdom powers (which are all of them except my breath).
 

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I'm playing a Dragonborn Cleric in an upcoming game, and I'm just wary I won't be able to hit anything because I'm only slinging around a +3 to hit with my wisdom powers (which are all of them except my breath).

From the numbers, you should be ok. The baseline non-ac defense for 1st level creatures is 13, which you'll need a 10 to hit. If your going against a DC they are decent in, your to-hits will suffer, but then they would anyways. It's only a +1 to hit, after all. And if you let yourself get below bloodied(a dangerous game :) ), you'll get that +1 to hit back anyways from being a dragonborn.
 

I've been playing a Dragonborn Paladin with a 16 strength for five levels (3 to 8) with no real problems. I hit often enough to do my job, and that's against AC (using a flail for my weapon).

A +3 is good enough. A +5 is really nice but not required to do well. I wouldn't advise lower than a +3, though; you can work on a +2 but you're chances are low unless you're like my friend Yen and your dice love you with a high-rolling passion (13 is a bad roll for her).
 

As long as the power does not target AC, it should be ok to mediocre. Mediocre if the DM happens to go heavy on foes with a good defense that your powers target.
 


For attacks vs REF or FORT it's adequate, as long as you pick the right defense to target. For attacks vs WILL it's generally OK.

Our Cleric had a little trouble hitting early on with only a +3, but one level & a +1 holy symbol and she was doing OK.
 

Why aren't you taking Righteous Brand, and other Strength-based attacks? Righteous Brand is a contender for the strongest At-Will in the game.

Cheers, -- N
 

I don't understand why you have a 16 in your main attack stat. A dragonborn cleric can have a primary of 18 with STR. But I believe you are being a devoted cleric because of your wisdom being your attack stat?
You can try to have both if you are dragonborn. Or, you can be a longtooth shifter and get +2 str and wisdom. that way you can have a 16/16 in str/wis and be able to do both.

Truth be told dragonborn paladins can do both as well. As a cleric dragonborn you can pull it off with a 16 16 13 10 11 8. Con would be 13, your STR would be 18, your wis would be 16. CHA can either be 13 or 12.
Or you can do the same thing and make it wis/cha/con and str as 4th.
With that setup, your healing gets pretty sick. healing word=healing surge+wis mod+1d6.
Then, on top of that, many of your encounter powers, do in fact say, add CHA mod to healing done. So, that would be +3+4+heal surge


Sorry to go on such a tangent...but yea, +3 is ok. If your not sure, just be able to do both =)
 

Maybe they don't want maximum effect, just not no effect. Not every character choice is about the best game mechanics.

As to the original question, with a 16 int my Wizard gets by ok. Getting a +1 implement and hitting level 2 should make a big difference for the character though.
 

Well, if you're going to be in Keep on the Shadowfell, it may not be quite enough. Most of the enemies you'll fight in that module are wiry little kobolds, which have a typical reflex defense of 17. Which can be painful.
 

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