pukunui
Legend
Thanks for all the responses, guys.
One of the themes I've been pondering is a Sliders-like episodic campaign, where the PCs have some kind of device that shifts them seemingly randomly from one prime material world to another (and maybe sometimes to other planes). The idea is that they wouldn't ever go back to where they were before.
If they need a temple, it'll be dedicated to whatever god is the local one (if it's mentioned in the adventure I'm running, it'll be that one; if there is no temple in the adventure, I'll make one up or just tell them there isn't one nearby).
I guess in that respect, you could potentially say that the nebulous "multiverse" would be this campaign's setting.
One of the themes I've been pondering is a Sliders-like episodic campaign, where the PCs have some kind of device that shifts them seemingly randomly from one prime material world to another (and maybe sometimes to other planes). The idea is that they wouldn't ever go back to where they were before.
If they need a temple, it'll be dedicated to whatever god is the local one (if it's mentioned in the adventure I'm running, it'll be that one; if there is no temple in the adventure, I'll make one up or just tell them there isn't one nearby).
I guess in that respect, you could potentially say that the nebulous "multiverse" would be this campaign's setting.