GreatLemur
Explorer
No disagreement here.And since 4e D&D *is* the juggernaut, it by definition cannot possibly ever be a fantasy heartbreaker. It isn't in competition with an 800 lb gorilla. It *is* the 800 lb gorilla.![]()
No disagreement here.And since 4e D&D *is* the juggernaut, it by definition cannot possibly ever be a fantasy heartbreaker. It isn't in competition with an 800 lb gorilla. It *is* the 800 lb gorilla.![]()
I believe the term did originate at The Forge, coined first by (unsurprisingly) Ron Edwards: http://www.indie-rpgs.com/articles/9/
Here is a relevant quote:
(Bold-face my emphasis)
So by that definition, which must be considered THE definition in that it is the original, I would say that what I was speculating about is not inherently a Fantasy Heartbreaker, but very well could be. I would discount the specific ideas I presented, as they are just speculation--and I would also add that some of them aren't quite FHs in that they are more than "a single creative step" from the source.
Actually, the term is very useful for this discussion, because it may be that in order for a game to "Survive & Thrive" it must not be a Fantasy Heartbreaker, or not only. In some sense I have been saying that for a game to survive & thrive, and not only thrive but be competitive in the D&D-dominated fantasy market, it might have to be a FH, but be able to accomodate much more (in other words, slight alterations like centaurs as PCs is not enough, and typical of the FH).
Another way to define the FH, btw, would be any relatively canonical D&D campaign world or homebrew game that someone decides to publish. "My take on D&D." In that sense the FH represents an individual's customization of the core D&D mythos (fluff and/or crunch), and is not a bad thing (nor is Edwards saying it is, imo, just that it is a doomed endeavor).
BUt if there was a company like WotC that could create a new game system as big as D&D, it should better be something else then fantasy. I want a good sci-fi game! I've always been more a sci-fi fan then a fantasy fan, and yet I am playing D&D most... Strange me...
Once the group is together, yes. I mean in terms of that "Players/DM wanted" notice in the game store or college campus or whatever. It's almost always going to be for D&D because they want to attract the most they can.
The key word is 'traditional' and I am not sure what the OP means by that (mechanics, setting, approach etc.)
Radioshack is a "thriving" business, entirely based on profit margins- It also has no room to grow and is a sinkhole of investment. If all a Fantasy RPG wants to do is "thrive", all it has to do is keep its LLC from bankruptcy and provide a decent retirement and many good memories when the heads decide to pack up.The question being what kind of fantasy RPG might greatly thrive despite D&D's dominance, and secondarily if a more "traditional" one could, one that is thematically in a similar genre as D&D. Or would it need to be more exotic or specific or vary extremely from D&D?
As with most of the words I use, I meant it loosely--not as a strict definition, but to paint a general picture. More specifically I meant secondary world fantasy with different races/peoples, magic, pre-industrial, etc. But it doesn't have to be elves, dwarves, dragons, etc--although I would think it should include the option for those.
But I used the word "traditional" to differentiate it from more exotic fantasies, or those set in modern or future times. But I suppose the core inquiry should not exclude any possible configuration of fantasy--the question being what kind of fantasy RPG might greatly thrive despite D&D's dominance, and secondarily if a more "traditional" one could, one that is thematically in a similar genre as D&D. Or would it need to be more exotic or specific or very extremely from D&D?