Scribble
First Post
I haven't read herough every post, so if someone already mentioned this, then forgive me... But:
I think part of what makes D&D so popular / such a big share of the market is that it's well, D&D. The rules of the game are less important then the fact that it's D&D.
D&D was (is?) a cultural phenomenom. Mention to someone that you play say, GURPS, and you get a "huh?" Mention to someone that you play D&D, and while they might not actually know what the game IS they at least recognize the name enough to call you a dork.
People not in the hobby already know of the hobby through D&D. If gaming became a mass market hobby, then possibly someone might have a chance at taking over the market through rules alone, but for right now at least, any game that wants to take D&D's place in the market would have to also break into the brand identity that D&D has.
I think part of what makes D&D so popular / such a big share of the market is that it's well, D&D. The rules of the game are less important then the fact that it's D&D.
D&D was (is?) a cultural phenomenom. Mention to someone that you play say, GURPS, and you get a "huh?" Mention to someone that you play D&D, and while they might not actually know what the game IS they at least recognize the name enough to call you a dork.
People not in the hobby already know of the hobby through D&D. If gaming became a mass market hobby, then possibly someone might have a chance at taking over the market through rules alone, but for right now at least, any game that wants to take D&D's place in the market would have to also break into the brand identity that D&D has.