Rel
Liquid Awesome
Last night we began the next phase of my Eberron campaign as the party restarted in Xen'Drik (after an unfortunate TPK on the way to Xen'Drik that ultimately resulted in me losing most of my hair). I decided to use Saltmarsh as a base of operations for them and I made a few modifications to it in order to fit it in better with Eberron but I'm interested in hearing other ideas too.
A short list of the things I've modified so far is as follows:
1) The biggest is that Saltmarsh stared as a coastal outpost near a swamp where Dragonshards were found in sizable quantities (I placed it south and east of the northern peninsula on which Stormreach sits, near the mouth of one of rivers there). The place became a boom town because of this. But recently the Brellish Crown has been actively encouraging her citizens to emmigrate to Saltmarsh and they have effectively made the town a colony of Brelland. The Crown hopes that if the town continues to thrive and grow that it can serve as a base from which to annex even more of the lost continent.
2) A result of this growth and emmigration is that the ships bringing supplies to and from Saltmarsh are operating east of the traditional trade routes to Stormreach and avoiding the heavier concentration of Sahuagin in Shargon's Teeth. The Sahuagin are not happy about their "Toll Road" being bypassed and some tribes have begun attacks on vessels going to and from Saltmarsh. The biggest such attack had them attempt to sink a fully loaded ship right at the mouth of the harbor in such a way as to block other ships from entering and leaving. The captain of the ship managed to keep her afloat long enough not to block the harbor but died in the process. A "salvage company" of Warforged has sprung up to remove cargo from the sunken ship and other off-shore wrecks.
3) The nature of the relationship with the Lizard Men of the marsh is somewhat different. I have the town offering a bounty on their heads because the Lizard Men have been attacking parties of Dragonshard Hunters who have infringed on their lands. There is now open hostility between the Lizardfolk and Saltmarsh and the PC's in my game intend to go bounty hunting as their first order of business (this is a rather shady group of PC's and they see nothing wrong with profiting from hunting the natives).
4) I've replaced the Temple of Farlanghan with a Temple to Kol Korran and changed it from a cheap hostel to a full service luxury hotel for visiting merchants. I haven't gotten around to changing the deities of the other temples yet but they'll all be switched as needed.
5) The School of Blades is run by House Deneith and the primary instructor there is a veteran of the Last War, still haunted by memories of that conflict. He often goes into the swamps to kill Lizardfolk when he feels he must vent his anger and self loathing over losing most of his men in the final days of the war. He secretly hopes that he'll eventually be killed and end his misery that way.
That's about all I've got so far. Most of the modifications above were made on the fly during last night's session that I was uncharacteristically underprepared for. I'm most interested to hear any other suggestions you guys might have for modifying this interesting town to better fit Eberron and Xen'Drik in particular.
A short list of the things I've modified so far is as follows:
1) The biggest is that Saltmarsh stared as a coastal outpost near a swamp where Dragonshards were found in sizable quantities (I placed it south and east of the northern peninsula on which Stormreach sits, near the mouth of one of rivers there). The place became a boom town because of this. But recently the Brellish Crown has been actively encouraging her citizens to emmigrate to Saltmarsh and they have effectively made the town a colony of Brelland. The Crown hopes that if the town continues to thrive and grow that it can serve as a base from which to annex even more of the lost continent.
2) A result of this growth and emmigration is that the ships bringing supplies to and from Saltmarsh are operating east of the traditional trade routes to Stormreach and avoiding the heavier concentration of Sahuagin in Shargon's Teeth. The Sahuagin are not happy about their "Toll Road" being bypassed and some tribes have begun attacks on vessels going to and from Saltmarsh. The biggest such attack had them attempt to sink a fully loaded ship right at the mouth of the harbor in such a way as to block other ships from entering and leaving. The captain of the ship managed to keep her afloat long enough not to block the harbor but died in the process. A "salvage company" of Warforged has sprung up to remove cargo from the sunken ship and other off-shore wrecks.
3) The nature of the relationship with the Lizard Men of the marsh is somewhat different. I have the town offering a bounty on their heads because the Lizard Men have been attacking parties of Dragonshard Hunters who have infringed on their lands. There is now open hostility between the Lizardfolk and Saltmarsh and the PC's in my game intend to go bounty hunting as their first order of business (this is a rather shady group of PC's and they see nothing wrong with profiting from hunting the natives).
4) I've replaced the Temple of Farlanghan with a Temple to Kol Korran and changed it from a cheap hostel to a full service luxury hotel for visiting merchants. I haven't gotten around to changing the deities of the other temples yet but they'll all be switched as needed.
5) The School of Blades is run by House Deneith and the primary instructor there is a veteran of the Last War, still haunted by memories of that conflict. He often goes into the swamps to kill Lizardfolk when he feels he must vent his anger and self loathing over losing most of his men in the final days of the war. He secretly hopes that he'll eventually be killed and end his misery that way.
That's about all I've got so far. Most of the modifications above were made on the fly during last night's session that I was uncharacteristically underprepared for. I'm most interested to hear any other suggestions you guys might have for modifying this interesting town to better fit Eberron and Xen'Drik in particular.
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