It's a POV. Not one I really care that much about. Call the class rutabaga for all I care.
That's my take.
On a side note, I just noticed that the playtest Monk also has no alignment restrictions.
I'm doing my happy dance.
Yep. The names we give things are important. Look at the mess WotC made of tieflings and eladrin; they aren't want they were for the 30 years before 4E, and there was no good reason for it. When you introduce something new, use a new name. Don't fundamentally change something else and slap the old name onto it.
Why not? Everytime I run a new campaign (even if it's the "same" world) I change a few fundimental things just to spice it up.
People who get their panties in a bunch over a noun are people with bunched panties.
My position is that the definition of Paladin as a class with no alignment restrictions is not inclusive of the definition of Paladins as always LG. And that some people continue to propose that their definition IS inclusive. That there is no reasonable disagreement on this point. My position is that this is an error.
Okay. I can accept that this is your position on the issue. I don't see it as reasonable. Your position is an error in logic, being based in emotion.
However, that aside, in what way does your position matter? From a purely rules creation standpoint, why should there be any Alignement Restrictions in the core rules, when by all other examples WotC has moved away from this as a design philosophy*? Would you (and possibly by extension the side you are arguing alongside) be satisfied with a DMG module that offers a resticted variant (likely restricted variants for all previously restricted classes)?
* Take that Sacred Cow! One more for the barby!
My personal opinion? I think that paladins should derive their powers from virtue, not from a particular church. And that while those virtues can differ, I think that the characteristic traits of paladins (defenders of belief, inspiring figures, etc.) are more communal than individual, and thus belong in the lawful side of the structure. And further, I think that removing alignment-based powers from the class detract from its feel. So I would prefer that, in the absence of multiple individually-constructed classes, I would prefer that paladins be at minimum Lawful. It is entirely possible that the "oath" motif of 5e might satisfy me when we see the final version. I just can't see a CN fighter that serves the elven goddess of insects as being anywhere remotely in the "paladin" archetype.
I think you will be semi-satisfied. The two Oaths presented in the playtest were ostensibly LG and LN, so I can see a third being LE (or not being included until the DMG since we supposed to be playing "Heroes").
While there was no Alignment Restriction or Fall mechanics tied to them, they do present a nicely themed set of powers to fit the "Alignment" of the Oath.
I also agree, an Oath (or Virtue) Champion (which is what the Paladin has become in 5e) should be Lawful*. A Divine Champion should be open to all 9 Alignments (I've been rereading the Paladin and tighten up some loose notions about what they are in 5e - at least as far as the playtest is concerned).
* I could see a Good virtued Oath as well (NG), but not a Choatic one.