Squire James
Explorer
Disclaimer: this is how I treat things in my own game. YMMV, and all that.
I am of the opinion that an Evil descriptor means that anyone who casts the spell is tainted by Evil. Good-aligned clerics and druids are aware of this effect, so they don't use them. Arcane casters are not necessarily aware of this (generally I let players decide this for their characters when they first cast a spell of an alignment opposing their own).
The degree of Evil should be decided for each spell. For instance, I consider Deathwatch to be no big deal, definitely the Diet Coke of Evil (using this every day may have noticeable alignment-based side-effects over the course of several months). Death Knell, on the other hand, is pretty much 100% Pure Evil Made from Concentrate (an immediate alignment move toward Evil, or all the way to Evil if used on an ally).
Good intentions act to mitigate the Evil, but it needs to outweigh the evil to be considered a Good act. The Evil act most non-evil people want to get away with (in my experience) is using Animate Dead or Create Undead to help destroy some Evil guys. While destroying Evil is Good, I don't rate it as Good as saving innocents, for example. I don't think this is enough to justify possible eternal tying of souls to undead bodies (and figuring "they'd probably get destroyed in the fighting anyway" is even worse).
I am of the opinion that an Evil descriptor means that anyone who casts the spell is tainted by Evil. Good-aligned clerics and druids are aware of this effect, so they don't use them. Arcane casters are not necessarily aware of this (generally I let players decide this for their characters when they first cast a spell of an alignment opposing their own).
The degree of Evil should be decided for each spell. For instance, I consider Deathwatch to be no big deal, definitely the Diet Coke of Evil (using this every day may have noticeable alignment-based side-effects over the course of several months). Death Knell, on the other hand, is pretty much 100% Pure Evil Made from Concentrate (an immediate alignment move toward Evil, or all the way to Evil if used on an ally).
Good intentions act to mitigate the Evil, but it needs to outweigh the evil to be considered a Good act. The Evil act most non-evil people want to get away with (in my experience) is using Animate Dead or Create Undead to help destroy some Evil guys. While destroying Evil is Good, I don't rate it as Good as saving innocents, for example. I don't think this is enough to justify possible eternal tying of souls to undead bodies (and figuring "they'd probably get destroyed in the fighting anyway" is even worse).