Hypersmurf
Moderatarrrrh...
hong said:And this would still be true, even if magic vestment was a prerequisite for magic armour.
Well, yes, but in this case, it's even more true.

-Hyp.
hong said:And this would still be true, even if magic vestment was a prerequisite for magic armour.
Alzrius said:HyperSmurf and the others are right in that you can't make magic clothing that has any magic armor properties, or gives you an armor bonus, but it you want clothing that can give you a magical defense against attacks, you can still have that.
Hypersmurf said:Well, except that there is already precedent for Wondrous Items that give armor bonuses (Bracers of Armor, Robe of the Archmagi...), and even for Wondrous Items that give armor special abilities (Bracers of Armor, using the A&EG sidebar).
Hypersmurf said:Almost the sameIn 3E Weapons were "Invocation"... which is probably early-design-phase-3Eese for Evocation
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Seravin said:He's sure.
Page 213, DMG (3.5).
Armor and protective items are Abjuration
Weapons or offensive items are Evocation.
I believe 3.0 was the same but I don't have that book near.
Tres Cool. People with magic shields and armor are about to get a little easier to see.....
KarinsDad said:Do you have a 3E page number for this (and the Abjuration for armor)?
If no spells are included in the prerequisites, use the following default guidelines:
Item Nature - School
Armor and protection items -- Abjuration
Weapons or offensive items -- Invocation
Bonus to ability score, skill check, etc. -- Transmutation
(3.0 DMG p. 175: ch. 8, "Handling Magic Items: Identifying Items: Magic Items and Detect Magic")
dcollins said:From the 3.0 DMG, p. 175, top right:
If you are looking for an armor with no Max Dex Bonus, ACP, and ASF there is the Bondleaf Warp from A&EG. It still counts as light armor though so monks would still face the losing some of thier abilities.Otterscrubber said:for purposes of enchanting it? Can you make a set of +5 clothing for a monk or a rogue?