Is Clothing considered armor...?


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HyperSmurf and the others are right in that you can't make magic clothing that has any magic armor properties, or gives you an armor bonus, but it you want clothing that can give you a magical defense against attacks, you can still have that.

The answer, here, is to just make a specific piece of clothing magical using Craft Wondrous Item. The type of bonus won't be an armor (or enhancement) bonus), but there are plenty of other kinds that can add to your AC. How about a Vest of Protection +5 (deflection bonus)? Or a cloak that grants a luck bonus to AC? The key is that it needs to be a specific kind of clothing, so as to take up a body slot on the character..and, as I said, to have it be a wondrous item, not magic armor.
 

Alzrius said:
HyperSmurf and the others are right in that you can't make magic clothing that has any magic armor properties, or gives you an armor bonus, but it you want clothing that can give you a magical defense against attacks, you can still have that.

Well, except that there is already precedent for Wondrous Items that give armor bonuses (Bracers of Armor, Robe of the Archmagi...), and even for Wondrous Items that give armor special abilities (Bracers of Armor, using the A&EG sidebar).

-Hyp.
 

Hypersmurf said:
Well, except that there is already precedent for Wondrous Items that give armor bonuses (Bracers of Armor, Robe of the Archmagi...), and even for Wondrous Items that give armor special abilities (Bracers of Armor, using the A&EG sidebar).

Except that an Armor bonus is not an Enhancement bonus to AC.
 

Hypersmurf said:
Almost the same :) In 3E Weapons were "Invocation"... which is probably early-design-phase-3Eese for Evocation :)

Do you have a 3E page number for this (and the Abjuration for armor)?

I looked all over for those and couldn't find them.

Again, I think it is an extremely stupid rule that spells that give Enhancement bonuses to armor and weapons are Transmutation, but that permanent magic armor and weapons are of totally different schools of magic.

And it is an even more stupid rule that the Craft feat allows Specialist Wizards to create magic armor and weapons, even if the school(s) of those items are from his prohibited school list.
 

Wrong, people.

There is an existing magic clothing in the DMG that provides an armor bonus, and that can be enchanted or created by anyone willing to spend the time and energy to do so. The Robes of the Archmagi provide a + 5 armor bonus [emphasis mine] to armor class.

Having this magic item in the DMG, we can thus state that clothing, if of masterwork quality (perhaps? maybe?) may be enchanted with an armor bonus of up to + 5 (and perhaps with armor special qualities).

Would it be considered "armor". No. It is clothing, a robe, a shirt, a tunic, whatever. It is not light armor, it is clothes. However, it is magical clothing that provides an armor bonus to AC.

In my own, albeit flawed, humble opinion, one should be able to enchant clothing with an armor bonus. Please note by the way, one is not required to have craft magic arms and armor to create the robes of the archmagi, only craft wondrous item.

Thanks for your time and patience.

The Grand Master Arminas
 

Seravin said:
He's sure.
Page 213, DMG (3.5).
Armor and protective items are Abjuration
Weapons or offensive items are Evocation.
I believe 3.0 was the same but I don't have that book near.

Tres Cool. People with magic shields and armor are about to get a little easier to see.....

Actually, the rule as stated on page 172 of the 3.5 PHB is

"If one abjuration spell is active within 10 feet of another for 24 hours or more, the magical fields interfere with each other and create barely visible energy fluctuations."

So it wouldn't happen with armor or shields (since they are not Abjuration spell effects) unless they radiated a Magic Circle against Evil spell or the like 24/7.

franzel
 

KarinsDad said:
Do you have a 3E page number for this (and the Abjuration for armor)?

From the 3.0 DMG, p. 175, top right:

If no spells are included in the prerequisites, use the following default guidelines:

Item Nature - School
Armor and protection items -- Abjuration
Weapons or offensive items -- Invocation
Bonus to ability score, skill check, etc. -- Transmutation

(3.0 DMG p. 175: ch. 8, "Handling Magic Items: Identifying Items: Magic Items and Detect Magic")
 
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Otterscrubber said:
for purposes of enchanting it? Can you make a set of +5 clothing for a monk or a rogue?
If you are looking for an armor with no Max Dex Bonus, ACP, and ASF there is the Bondleaf Warp from A&EG. It still counts as light armor though so monks would still face the losing some of thier abilities.

Light armor Cost Armor Bonus Max dex ACP ASF Speed 30/20 Weight
Bondleaf Warp 1,000gp +1 - - - 30/20 2lb
 

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