It all depends on the players. I had one person quit after a few sessions while using graph paper with letters for each player and terrain written in, and explained.
His character died twice. The first time I said he was taken down to negatives but not outright killed because he said he did not understand what was going on. He would not have been where he was shown on the map if he knew the table would not provide cover, he thought it was a partial wall. But the second time I killed him, I let it stand, he was clearly standing in a doorway facing away from the enemy wizard.
That was the only time I ever had any trouble. If I know it is going to be a big battle, then I pull out the battlemap, when I do this I use dice. The differenct type of dice, what color it is, and what number it is on correspond to my notes and sometimes what it is doing, maybe how high it is flying or what type of weapon it is using. I try to keep it consistent enough that my normal players know what is gioing on just by looking at the dice. I don't use it all the time as it is a bit big for where we play.
So it boils down to no matter what you use, make sure everyone understand what is what.
His character died twice. The first time I said he was taken down to negatives but not outright killed because he said he did not understand what was going on. He would not have been where he was shown on the map if he knew the table would not provide cover, he thought it was a partial wall. But the second time I killed him, I let it stand, he was clearly standing in a doorway facing away from the enemy wizard.
That was the only time I ever had any trouble. If I know it is going to be a big battle, then I pull out the battlemap, when I do this I use dice. The differenct type of dice, what color it is, and what number it is on correspond to my notes and sometimes what it is doing, maybe how high it is flying or what type of weapon it is using. I try to keep it consistent enough that my normal players know what is gioing on just by looking at the dice. I don't use it all the time as it is a bit big for where we play.
So it boils down to no matter what you use, make sure everyone understand what is what.
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