I like a heavy mix of combat in my games depending on the group. I don't think people thought it was tedious in the game yesterday with the dinosaurs decided to cut their losses and just run away while carrying off the character that they had grappled. It took some quick thinking like the sorcerer using distant spell to be able to hit the dino running away at 50 feet per round. The wizard actually found a use for his grease spell when he stopped a different dino from being able to flee.
About the only thing tedious we hit was the fact that there are too many people in that group with 8 players. But it's a family game so I'm kind of stuck with it.
As far as designed for VTT? Nah.
About the only thing tedious we hit was the fact that there are too many people in that group with 8 players. But it's a family game so I'm kind of stuck with it.
As far as designed for VTT? Nah.