Hussar
Legend
But can you run a 4E campaign based on the "Desperate Hosewifes" show? If not, then it's no toolbox in my eyes!
Desperate "Hosewifes"? Man, now THERE'S a show I wanna see. Go go Netflix!!!
But can you run a 4E campaign based on the "Desperate Hosewifes" show? If not, then it's no toolbox in my eyes!
Desperate "Hosewifes"? Man, now THERE'S a show I wanna see. Go go Netflix!!!
Let's start by saying I don't want to argue for people I may not have ever met nor may not agree with. So let's leave those "people" to their arguments and only focus on what I, myself, have said in my own words.I really don't know why people have this insistence on believing that 4e isn't super hackable.
Yes, but that all falls under "configurability", rather than hacking. That's why the analogy fits, precisely because "reskinning" is just the kind of thing Mac OS lets you do, quite easily, but I don't think anyone would consider changing a desktop theme as "hacking".I've seen slasher horror, Star Wars, and a Science Fantasy game all done using 4e with NO MODIFICATIONS TO THE RULES AT ALL, nothing but reflavoring. For instance there's this little gem out there http://dungeonsmaster.com/2012/07/star-wars-pre-gens-for-dd-encounters/ which is a very sweet demonstration of the sheer flexibility of the system.
You seem to have taken my statement that hacking is not a feature of 4e as some kind of criticism. It is not. What I'm talking about with hacking is removing whole bits of the system. Tacking on systems from whole other games. Writing up your own systems and sticking them on. What makes AD&D/Classic D&D amenable to this is that they are made up of non-integrated systems, so hacking one sub-system is less likely to have knock-on effects. This is essentially why you had fantasy heartbreakers: a D&D kernel onto which new sub-systems had been hacked, which is also what you see with retro-clones.Beyond that 4e doesn't break easily. It is a VERY transparent system, far more so than previous editions, so you can pretty tell right off what your homebrew stuff is going to do. At worst you're no worse off than in any other edition. Actually I didn't find AD&D easy to hack at all. You could do it of course, but the results were HIGHLY variable and it has far more assumptions built into it about healing, character advancement, etc than 4e does.
I mean Desperate Housewives D:
Meh, your operating system analogy doesn't really work for me. I could care less HOW its achieved, if I can play Star Wars with my 4e game (and I can as the link I provided pretty well demonstrates) I would say that the fact that I can do that without even changing a single rule is a testament TO the flexibility of the system, not an argument AGAINST said flexibility.Let's start by saying I don't want to argue for people I may not have ever met nor may not agree with. So let's leave those "people" to their arguments and only focus on what I, myself, have said in my own words.
Yes, but that all falls under "configurability", rather than hacking. That's why the analogy fits, precisely because "reskinning" is just the kind of thing Mac OS lets you do, quite easily, but I don't think anyone would consider changing a desktop theme as "hacking".
Yeah, I disagree. I think if you actually do it you'll find 4e is a very good platform for doing it.You seem to have taken my statement that hacking is not a feature of 4e as some kind of criticism. It is not. What I'm talking about with hacking is removing whole bits of the system. Tacking on systems from whole other games. Writing up your own systems and sticking them on. What makes AD&D/Classic D&D amenable to this is that they are made up of non-integrated systems, so hacking one sub-system is less likely to have knock-on effects. This is essentially why you had fantasy heartbreakers: a D&D kernel onto which new sub-systems had been hacked, which is also what you see with retro-clones.
Yeah, I disagree. 4e is nothing like 'Mac OS', but the whole analogy is terrible, so lets just let it die. I reject the opinion of these people on whatever boards that you've been talking to. Have they actually hacked on 4e? Have they actually removed HS? Do you think adding HS to say AD&D would be a minor tweak? This seems ridiculous to me. I know right on the face of it quite easily what happens with 4e when I do something. Depending on the overall effect I want to achieve maybe I do or maybe I don't want to change other things, but this would also be equally true in AD&D. I could slap classic Vancian casting into 4e for instance, lifted clean off the 2e rules, with how much effort? Basically none. If that's what I want, its very easy to do, but what makes it great is I will KNOW what the effects are going to be on 4e. Of course its going to make it a different game, but that would be the POINT, would it not?Over two boards now, whenever I've suggested the simplest of hacks -- removing a disliked sub-system, such as healing surges or powers, the response from 4e players has always been that that would be a very bad idea, and that such changes would have to be done with someone who really understood the system and had a good grasp of the math-interactions of HP and damage for both monsters and PCs. That's not easy to hack. That doesn't mean it can't be done, any more than a Mac OS can't be hacked. It just means you need to know the system to do it right. 4e was designed to "work out-of-the-box". For the vast majority of gamers, hacking shouldn't even be necessary, because the game is so highly configurable. Just like the Mac OS, that's a strength of 4e, not a weakness. It's why many people love it. Other folks, who perhaps prefer to hack for the hack's own sake, don't take to it like they do to other systems, some of which have virtually no inherent configurability, but explicitly say, "Go ahead, hack this however you want." The high variability of hacks is the whole point.
Moreso than other editions, 4e is a feat of game engineering. It's integrated. It runs smooth and elegant. Doing great violence to the system would affect that integration, and affect that elegance. It's no slight to say that 4e is not as easy to hack as other editions -- it was made so you wouldn't have to hack it. That's a feature, not a bug. Many people have repeatedly declared their love 4e because they didn't have to hack it to get the game they wanted from D&D. 4e doesn't have to do everything as good as or better than other editions. It does what it was designed to do much better than any of them.
I still don't think you've understood it, since now you've brought the term "flexibility" into the discussion, with the implication that I've said 4e doesn't have it, and your entire response is basically "4e can, too, be hacked," when I never said that it couldn't be, and in fact explicitly said that it could be. Then you say, "It's easy to hack," and all your examples are of the high level of configurability that I singled out as a strength of 4e.Meh, your operating system analogy doesn't really work for me.
I still don't think you've understood it, since now you've brought the term "flexibility" into the discussion, with the implication that I've said 4e doesn't have it, and your entire response is basically "4e can, too, be hacked," when I never said that it couldn't be, and in fact explicitly said that it could be. Then you say, "It's easy to hack," and all your examples are of the high level of configurability that I singled out as a strength of 4e.
As I feared, you see me as a 4e critic and are reading everything I say through that lens. You don't want to have a discussion with me, you want to tear down the arguments of 4e detractors. I don't think we can have a discussion here.
I am not sure what "configurability" is. I don't know of any configuration that is done with 4e.