Great Old One
There I suggested that one of the reasons many people don't have 6-8 medium encounters per adventuring day is because that does not make for entertaining gameplay. That is, there is a something of a gap between how designers imagined people might play when they designed the CR system and XP budgets
And, once more, it goes to show that most people who criticise 5e have not really read or understood the rules. Pray tell, where did the designers even advise that there should be 6-8 medium encounters per adventuring day ?
Because it's NOT what is in the DMG neither is it advised in any section of any book.
Critical role and other popular actual plays are really instructive when it comes to how the game is actually played.
I agree, I would just say "how the game is actually played... by some groups." There are apparently groups playing very differently, and if you look around forums, apparently groups playing it fairly competitively for example.
Similarly, I think the existence of Pathfinder 2e and the various 3rd party 5e products (Level Up, various monster books) suggests that involved, varied tactical gameplay across all levels is a niche that core 5e does not do well, hence creating markets for other games or for supplements.
It's also a niche that only appeals to a much smaller population, hence the fact that 3e/4e/PF never really took off.