A'koss
Explorer
I've played every edition from from the original D&D booklets and will say that the d20 mechanics are the best they've ever had.
However, the d20 philosophy of ever-escalating power shows that they've forgotten the good elements of game balance from earlier editions. That is, you need to reign in earlier and compress the mechanics disparities between the classes. 3e holds up well until ~10th level or so. This is when the game should really start to reign in the classes.
I don't many will argue that very high level and epic level play are problematic. Saving throws for weak save characters only get worse, hit point disparities between the classes grow to an almost absurd level, combat ability disparities, save or die/nerf spells with huge DCs, skills that can be abused, rince and repeat resurrections, etc. I'm sure everyone has their own pet peeves at this level.
It's a power gamers paradise right now (hell, it's actively promoted!) and while I know 3.5e won't change anything I do hope that WotC does learn from this when 4e comes around.
A'koss.
However, the d20 philosophy of ever-escalating power shows that they've forgotten the good elements of game balance from earlier editions. That is, you need to reign in earlier and compress the mechanics disparities between the classes. 3e holds up well until ~10th level or so. This is when the game should really start to reign in the classes.
I don't many will argue that very high level and epic level play are problematic. Saving throws for weak save characters only get worse, hit point disparities between the classes grow to an almost absurd level, combat ability disparities, save or die/nerf spells with huge DCs, skills that can be abused, rince and repeat resurrections, etc. I'm sure everyone has their own pet peeves at this level.
It's a power gamers paradise right now (hell, it's actively promoted!) and while I know 3.5e won't change anything I do hope that WotC does learn from this when 4e comes around.
A'koss.