Is Delay Spell really +3 levels?

Firzair

First Post
Hi everybody,
I have a problem in seeing the Delay Spell metamagic feat being that useful to require a spell slot three levels higher.
What's so powerful about it?

Greetings
Firzair
 

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Firzair said:
Hi everybody,
I have a problem in seeing the Delay Spell metamagic feat being that useful to require a spell slot three levels higher.
What's so powerful about it?

Greetings
Firzair

I agree with you. Once you have cast it, you can't change any decision, such as place of origin or variant effects. The other limit is that IIRC you can delay only up to 5 rounds (something scalable like 1 round/caster level would have been better)

+2 or even +1 only would be high enough, the feat has some interesting uses (such as during retreats, to distract attention, ...), but it's not so powerful IMHO. Another idea could be to cast an area spell into a small room, move out and have a friend ready to close the door: keep it close and wait 1-2 rounds, while the victims inside wonder what did he cast? There's no effects... :)
 



IceBear said:
I guess because if it was only +1 or +2 then delayed blast fireball would suck even more for a 7th level spell :D

IceBear

delayed blast may suck but its where they say it should be. 20d6 area of effect at 7th level. i think delayed blast and the like only suck because once you get past a certan level people rea;ize the damage dealing spells suck in comparison to save or die spells.

The thing they should look at when they make these metafeats is, will the level boost break the damage cap mechanic and is the feat powerful enoguh to justify it. It generally means these feats should at most be +1 level, otherwise they break there own damage cap rules and just flat out suck.
 


I really think they should look at the max daamge dice of the modifeid spell to figure out the +level needed for the metafeat.

+3 means if you put it on a 4th level spell it would now be a 7th level spell with an expected daamge cap of 10d6 for an area of effect spell. What's the damage cap of a 7th level area of effect spell supposed to be 20d6.

Same thing with the damage function of chain spell at +3 levels its damage cap is signifigantly lower than the damage cap of the level of spell it will be.

Almsot all the metafeats past the originals are screwed up in my opinion, and some of the originals are crap too.(quicken)
 

Same thing with the damage function of chain spell at +3 levels its damage cap is signifigantly lower than the damage cap of the level of spell it will be.

Eh, no. You're taking a single target spell and changing it into a multi target spell - that sends the damage cap through the roof (think a multiplier of 1/2 caster level) for damaging spells, even if all that damage has to be on multiple targets.

If anything - especially when you consider the non-damaging effects possible - chain spell is broken. Not convinced? Chained Lesser Geas. Chaind Dispell Magic. Chained Blindness. Chained Feeblemind.

Yeah, it's not the greatest for damaging spells - comparatively - but the majority of the metamagic feats I've seen are gamebreaking, if used imaginatively. Certainly not worthless - although Delay Spell seems to be.
 

I'd say it should be a +0 feat. Like Eschew Matls or Energy Sub. The cost is wasting a Feat on it, It doesnt power up the actual spell at all.
 


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