AEtherfyre said:
Eh, no. You're taking a single target spell and changing it into a multi target spell - that sends the damage cap through the roof (think a multiplier of 1/2 caster level) for damaging spells, even if all that damage has to be on multiple targets.
If anything - especially when you consider the non-damaging effects possible - chain spell is broken. Not convinced? Chained Lesser Geas. Chaind Dispell Magic. Chained Blindness. Chained Feeblemind.
Yeah, it's not the greatest for damaging spells - comparatively - but the majority of the metamagic feats I've seen are gamebreaking, if used imaginatively. Certainly not worthless - although Delay Spell seems to be.
Bauglir said:High level sorcerer scouting invisibly discovers a group of powerful enemies, moves back out of earshot.
Round 1:
Haste (& wait)
Round 2:
Delayed Fireball (5)
Round 3:
Delayed Fireball (4)
Round 4:
Delayed Fireball (3)
Round 5:
Delayed Fireball (2)
Round 6:
Delayed Fireball (1)
Round 7:
2 x Fireball (70d6 damage kicks in at this point)
Round 8:
Pick up loot
It has its uses![]()
Bauglir said:High level sorcerer scouting invisibly discovers a group of powerful enemies, moves back out of earshot.
Round 1:
Haste (& wait)
Round 2:
Delayed Fireball (5)
Round 3:
Delayed Fireball (4)
Round 4:
Delayed Fireball (3)
Round 5:
Delayed Fireball (2)
Round 6:
Delayed Fireball (1)
Round 7:
2 x Fireball (70d6 damage kicks in at this point)
Round 8:
Pick up loot
It has its uses![]()
Bauglir said:What is the difference between full-round action and full-round cast anyway?
It's exactly like a fighter taking a full round attack action.