In fact, the work of making Dragon better, more interesting, and more "relevant" will never ever stop so long as I am in charge.
I hope you get the chance to really put your ideas to practice, to see if they work/do not work. I think it's better when people in charge have a clear vision, know what they want, and can use it to the fullest. This is when the best comes out of people, as long as they are determined and hard working, which you seem to be.
So good luck to you Erik! I'll be following and giving you some feedback from time to time, like many other fans will, obviously.
The following magazines all had something in common, in that they tried to fill that "glaring hole":
White Wolf
Inphobia
d8
Troll
Valkyrie
Shadis
Campaign
Gaming Frontiers
Polyhedron
Vortext
QUIZ: What do all of these magazines have in common now?
That's radically different from the French market. In France, magazines devoted solely to a particular name, game or brand never really worked. A general magazine, Casus Belli, was succesful for a number of years. But now the RPG market in France has collapsed. Most of the activity is freelance, and litteraly named "amateur", with free products from passionate guys all over the country.
The main companies of French RPGs closed their doors one by one (mainly, I think, because of a lack of renewal of the players, which grew older with their games and made them more and more "adult", i.e. reserved to a knowledgeable public of gamers in close quarters, and because of the overwhelming success of Magic perhaps, which might have blocked the coming of kids to roleplaying games, prior to D&D3).
Now, only a few professional French companies remain, like Hexagonal, or Asmodee/Siroz. But these are exceptions rather than rules (since they profit largely from the d20 success, with lines like Scarred Lands and Ravenloft for Hexagonal, and the licence of translation of WotC products for Asmodee).
Now, why is it so impossible for a gaming magazine to be about RPGs generally, in North America?