Felon said:That should also mean new elements of game design, like tactical feats (from Complete Warrior) and monster classes (from Savage Species), right?
Absolutely.
We'll be using all kinds of new rules items, from flaws to power components to tactical feats to substitution levels etc., etc., etc. We'll also strive to create entirely new rules add-ons from time to time, as a lot of the ones that eventually get added to the game have traditionally first appeared in Dragon. We have no plans to change that.
Felon said:Well, see now that's discouraging for me, because that means you won't be capitalizng on concepts like tactical feats in Class Acts or monster classes in Winning Races.
See above. Last June, we published an entire article using racial levels that presented all of the metallic dragons in 20-level format. This June, we'll be doing the same for chromatics.
Felon said:You know, after a long campaign of advertisement, the "new" Dragon format vanished pretty quickly. What's up with that? Taking negative posts on blogs too seriously?
Many of the elements from the #323 "Unleashed" revision remain in the magazine. The most obvious is the new logo and the new visual design of the magazine. Class Acts, which takes up more than 1/10 of the magazine, still remains. The new-format Ecology articles remain. Printing "Bazaar of the Bizarre" (sorry we're not calling it "The Magic Shop" anymore) and Spellcraft every issue still remains.
We've cut "Player Initiative" and whatever that other one-pager was called because I felt the magazine had too many recurring departments (which it did), and those were easy to lose. We've cut "Gaining Prestige" and "Winning Races" as every-month features based on feedback and upon my suspicion that we were putting too many eggs in the "one every month!" basket.
If 80% of your magazine is built solely around providing new rules for stuff people need only sparingly (new races and classes come to mind), you're giving the people who aren't looking for that material every month lots of reasons to stop reading the magazine.
The format I inherited didn't allow for enough experimentation, it didn't allow for enough features, and it was too boring and predictable. Still, a lot of it was really, really good, and we've retained those elements.
The Dragon you'll soon see in issue #330 is a very different magazine than the one you saw in #322. No one ever said the "new" Dragon would spring forth fully formed in the first issue of its relaunch.
In fact, the work of making Dragon better, more interesting, and more "relevant" will never ever stop so long as I am in charge.
--Erik Mona
Editor-in-Chief
Dragon & Dungeon