Is Eberron a dead world yet?

Emirikol said:
I know a lot of us are playing still in Eberron, but is it considered a "dead world" yet in regards to true product support for it's future?

I just dont' see it surviving much longer with what's happening in gaming today...

Thoughts?


jh

Why do you have this impression? Plenty of books, gaming supplements, magazine articles. I don't have this impression but then I can be dense. 4 ED coming doesn't scare me. With 3.5 you could play for years with all the stuff that is currently on the schedule or out already. I played 1st/2nd ed for several years after the anouncement of 3.0.
 

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I tend to agree that Eberron is on the way out. There are no recent brilliant or exciting books that make you think "I want to play in Eberron"! (And this is from someone who has almost all of them).

Even the better recent books (Faiths, Dragonmarked) are more hack jobs* than anything else. (I.e. they're collections of material that have been pasted together to make book, but they lack the unified vision that initially made the world attractive).

I don't know where sales are but "yet" is appropriate.
It'll be interesting to see how wizards reacts.

* = hack job doesn't refer to the quality of writing, but the books are obviously parceled out to various writers and then glued together under a pre-arranged scheme. Individual ideas are good but they
1) don't mesh or refer together
2) wind up contradicting each other
 
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Kaodi said:
What exactly is it that defines a console RPG vs. a computer RPG, and why would one wish for a console over a computer, quality being equal?

I'm still hoping for a real Eberron CRPG. Hopefully the next people with the license will try to do wonky plot things instead of wonky mechanical things. Wonky plot things have half a chance of working.

minor threadjack:

Console games are usually more reliable and less likely to lag or give other problems. I've had constant problems trying to play computer games on any of my PCs (this one, the older previous one, and the much older one before that). There's also no stupid installation junk to deal with. Also, to make a good gaming computer you need to spend obscene amounts of cash, before even spending money on games.

Then you have to replace it around 5 years later, give or take a few years, to even be capable of playing new computer games without undue lag/other problems (if you can even run them at all on the old comp). This is likely to include buying a new monitor too, whereas you don't generally need a new TV to use new game consoles. Unless you're going from a really, really old TV and an NES, to a new TV and an Xbox 360 or something. My old Playstation ran fine with a very old TV, even though the picture quality was subpar.

A game console is considerably cheaper for little recognizable difference in quality (being mass produced an' all), and has long replay value with little maintenance. Plus, the games will run smoother, and the controls are considerably less cumbersome for most video games.


......Oh, er, Eberron? Ummm, yeah, I dunno. Some of the novels are good. I'm on the fence regarding the whole trains and robots in D&D thing, and the whole execution of it in Eberron. Kinda like the setting otherwise, and the dream-related aspect of psionics in Eberron (merely as an alternative way of handling it, since I'm fine with the traditional form of psionics in D&D). Some of the sourcebooks have been duds, and had too much filler or unneeded/hurriedly-thrown-together mechanics, but I got the impression that overall the Eberron supplements are kinda good (some great, others blah, a few so-so).

I'm rather disappointed in the design of D&D Online: Stormreach, and whatever that computer strategy wargame was for Eberron, which I've forgotten the name of already. Of course I wouldn't expect anything less (-terribly designed, that is) from the developers at Turbine. You'd think they would have learned a lesson from Asheron's Call and AC2, but I guess instead they somehow learned the (rather mistaken) belief that they're awesome and never make/made any mistakes with MMORPGs. :confused: :\

......I would've preferred DDO to be based in Planescape/Sigil or part of Greyhawk/Oerth, anyway, and definitely not handled by Turbine. SOE/Verant would probably have botched it up as well, but at least made it interesting. The makers of UO (forgot the company's name) might've done alright, seeing as UO2 had looked like it would be an awesome game, until the EA bigwigs shot it in the forehead for no good reason, just as it was beginning to stir into life. Blizzard might've handled it fine, except it would probably be too much like WoW with a purely cosmetic facelift, and the fact that Blizzard wouldn't bother anyway since it already has World of Warcrack (to play on the old Everquest/Evercrack joke) being peddled to the masses. The companies that made Shadowbane, Dark Age of Camelot, or Anarchy Online might've done okay but I can't be sure, having little experience with them and having read little about how they've done. And they probably wouldn't have much reason or desire to make a D&D MMORPG, anyhow.

*finishes grumbling and muttering out loud, withdraws into his Lurker Hermit Crab shell, and scuttles away*
 

While this is purely anecdotal, of course, I've heard quite a positive buzz about Eberron from gamers I've talked to lately. So I imagine it's likely to be around a while, even into a hypothetical 4e.
 

Arkhandus said:
minor threadjack:

Console games are usually more reliable and less likely to lag or give other problems. I've had constant problems trying to play computer games on any of my PCs (this one, the older previous one, and the much older one before that). There's also no stupid installation junk to deal with. Also, to make a good gaming computer you need to spend obscene amounts of cash, before even spending money on games.

Then you have to replace it around 5 years later, give or take a few years, to even be capable of playing new computer games without undue lag/other problems (if you can even run them at all on the old comp). This is likely to include buying a new monitor too, whereas you don't generally need a new TV to use new game consoles. Unless you're going from a really, really old TV and an NES, to a new TV and an Xbox 360 or something. My old Playstation ran fine with a very old TV, even though the picture quality was subpar.

A game console is considerably cheaper for little recognizable difference in quality (being mass produced an' all), and has long replay value with little maintenance. Plus, the games will run smoother, and the controls are considerably less cumbersome for most video games.

What are you smoking? You don't have to spend "obscene" ammounts of money to have a "good" gaming computer. Trust me, I have a better than average computer, and I certainly don't have a ton of money to spend on it. Saying you can't run a new computer game on an old computer is like complaining you can't run your Sega Genesis games on your Xbox. Duh! And why would you need to buy a new monitor? I can't even begin to understand why you think you need a new monitor to play newer computer games. I've spent less upgrading my computer over the past 5 years than I would have had to spend on upgrading a console system, and by "upgrading" I mean "replacing", because you really can't upgrade a console. You get what you get, and that's it. With a PC, I can upgrade piecemeal, saving a ton of money keeping the machine current. Not only that, but I can use my computer for a LOT more than just gaming. Not so for the current batch of consoles.

Consoles are great at doing things that computers were doing 5 years ago. Seriously, there is about a 3-5 year lag in what a console can do compared to what a computer can do.

And where you see PC game controls as "cumbersome", most everyone else sees them more as "unlimited", especially since you can set up macros and keymap a game's controls anywhere you want them. And how much more replay value do you want than an MMORPG? They are constantly being updated and having content added.


I'm rather disappointed in the design of D&D Online: Stormreach, and whatever that computer strategy wargame was for Eberron, which I've forgotten the name of already. Of course I wouldn't expect anything less (-terribly designed, that is) from the developers at Turbine. You'd think they would have learned a lesson from Asheron's Call and AC2, but I guess instead they somehow learned the (rather mistaken) belief that they're awesome and never make/made any mistakes with MMORPGs. :confused: :\

......I would've preferred DDO to be based in Planescape/Sigil or part of Greyhawk/Oerth, anyway, and definitely not handled by Turbine. SOE/Verant would probably have botched it up as well, but at least made it interesting. The makers of UO (forgot the company's name) might've done alright, seeing as UO2 had looked like it would be an awesome game, until the EA bigwigs shot it in the forehead for no good reason, just as it was beginning to stir into life. Blizzard might've handled it fine, except it would probably be too much like WoW with a purely cosmetic facelift, and the fact that Blizzard wouldn't bother anyway since it already has World of Warcrack (to play on the old Everquest/Evercrack joke) being peddled to the masses. The companies that made Shadowbane, Dark Age of Camelot, or Anarchy Online might've done okay but I can't be sure, having little experience with them and having read little about how they've done. And they probably wouldn't have much reason or desire to make a D&D MMORPG, anyhow.

So basically, you are disappointed in DDO, and then turn around and basically say that no matter WHO did it, you'd be disappointed. Except Blizzard (who has the #1 MMORPG in the US now anyway) and the makers of Ultima Online, the first and absolute worst MMORPG I've ever had the misfortune of playing?

DDO isn't the best MMORPG I've ever seen, but it's not bad by any stretch. And it had improved vastly in the past 6 months. One of the biggest problems I heard about it was that it was a little thin in content, and hardcore players had multiple level 10 guys within the first month. They have added huge ammounts of content every other month for a year for free, and increased the level range to 12, and soon to 14. It's a nice, fun little game, and for some of my friends that I've played tabletop D&D with for years, it's a nice intro to MMORPGs that might be a lead-in for some of the other big name games.
 

Mouseferatu said:
Well, at least it took 59 posts for the inevitable useless anti-Eberron threadcrap.

Dude, this isn't useless threadcrap. It's WALDORF. He destroyed Greyhawk, remember!

Show some respect, or at least fear.

:lol:
 

teitan said:
As far as a video game with Eberron in mind, I think most video game fans would yawn and say "been there, done that" and pass on it. I like Eberron mind you and I know how unique it really is but the visuals etc. could easily be interpretted as "Final Fantasy". Baldur's Gate and Icewind Dale succeeded because they were traditional fantasy and nobody was doing traditional fantasy at that time or at this time. They looked close enough to Diablo to warrant a look and traditional enough in their imagery to appeal.

The fact the visuals could be interpretted as "Final Fantasy" would seem to be a selling point. Considering that, y'know, those come out maybe once every 3-4 years anymore and sell 10+ million copies. It strikes me there might be at least a *small* market untapped during those 3-4 intervening years. ;)

Also, what part of Suikoden 3-5, Dragon Quest 8 and essentially every PC RPG made in the current console generation is 'nontraditional?'
 


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