Is Eberron a dead world yet?

LordofIllusions said:
IMO Eberron was never really a good setting. I tried DMing it several times and each time I almost died of boredom.

~~~

A detailed explanation might be necessary to warrant more than a response of "you're just not an exciting DM" you know.
 

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shilsen said:
That's beautiful! Unfortunately, I can't use it in my campaign, since I've got the PCs (and players) so freaked out about gnomes that they'd be first in line for the pamphlets. They've fought dragons, mind flayers, rakshasas and daelkyr, but absolutely refuse to ever go up against a gnome :D

Sounds like you have done your job well. The only good player character is a paranoid player character. :lol:
 

LordofIllusions said:
IMO Eberron was never really a good setting. I tried DMing it several times and each time I almost died of boredom.
In my experience, no setting can make a game boring. Only crappy DMs and/or players can do that.

rounser--I get it that you don't like Eberron and it comes across to you as "anachronistic" which is a malapropism since no D&D setting represents actual history and therefore cannot have anachronisms according to a strict definition. It does seem odd, however, that since it's the only setting from TSR or WotC that actually addresses the commonplace and absurd anachronisms in D&D overall and tries to make some sense with them that you would make that complaint. Yeah, it doesn't really do a good or thorough job of it most of the time, but it least it makes the attempt, which is more than any other D&D setting does. Most of the rest of them just have settings that are such poor matches for the ruleset that it's impossible to work out exactly how the settings came to be if you stop and think about it for a few minutes.
 

Nlogue said:
I HATED Eberron when it first came out. I held almost all the same opinions expressed by Rounser above and a lot of other vocal opponents of the setting. Then I picked it up in my FLGS, sat down there and read it...I was converted. It is really a brilliant work of game design.
I agree. Although I find Eberron a bit tacky and high-fantasy camp in presentation, I greatly appreciate the attempt at creating a setting in which magic is a technology, and not awkwardly layered over a kind of mediaeval real world.

Don't care much for warforged, though.
 

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