Is Faction War a good adventure?

Faction War irritated the Nine Hells out of me!

It basically says at the end that the "Factol's Manifesto" (an earlier PS sourcebook) was an April's Fools joke! Nothing in it can be taken seriously because it was written by someone who made the whole thing up just to cause dissension among the Factions.

This is just screwing with the PS audience way to much. They've spent their hard earned dollars on the Factols Manifesto as a staple sourcebook for the setting but now have to throw it in the bin.

I don't know, my memory of the adventure is a bit hazy. Please someone tell me I've got it all wrong.

Thanks.
 

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Well I think even in the foreword of the Factols Manifesto there was something written about the source/author of the Factols Manifesto. Basically it said something along the lines that the source could be trusted or so....So you got a hint at that in that book already :D

But then that was always the way in Planescape. Trust no one and no thing...Because in the end it turns out differently. PS was never meant to be a "static" world like Greyhawk or Mystara. I imagine it as the sandbox for all those crazy ideas those guys at TSR had and couldnt implement in other settings. If you look at it that way things like the Faction War or the Bloodwar are much more easier to understand and accept
 
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Krypter said:
For a start I would recommend The Great Modron March followed by Dead Gods. That should keep you busy for...oh, about 4 years or so. :lol:

I don't recommend Great Modron March. If you run ANY PS adventure, run Dead Gods. Choice #2 should be Tales of the Infinite Staircase. Fill in with the smaller modules or short adventures from the Planes boxed set of the Well of Worlds. Great Modron March has very weak character hooks and the adventures don't work well together, and at the end, they leave you too high level to start Dead Gods.
 

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