D&D 3.x Is farming still a Profession in 3.5 ?


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Faerl'Elghinn said:
The choice between Profession and Craft is basically irrelevant as far as the rules are concerned, as both are class skills to all classes, and both use intelligence as the relevant ability modifier.

Profession uses Wisdom, actually, and that's part of my problem. My new character has a Wisdom of 6 (that's where I put it, and it's part of his personality), but it also means he'll be quite the :):):):)-poor farmer. I wouldn't even worry about this, but I just keep seeing Farming as more a craft than a profession. Professions I see as higher level jobs, whereas crafts would be more for common laborers. Buy no big deal. He'll just be a :):):):)-poor farmer. All the more reason to go adventuring. :D

Generally, the specific knowledge skills presented tend to cover some fairly broad topics, so I would say that in most cases, if a specific type of knowledge is generally considered to be a subcategory of a broader area of expertise, then ranks devoted to it should also apply to all other subsets within said broader category.

Interesting idea; I'll have to think on it, because the categories as now are borad enough to where one wouldn't necessarily have to do with the other.
 

I think Farming makes much more sense as a wisdom based skill than an intelligence based one. Farmers are known for their down-home common sense, not for their book learnin'.
 
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Henry said:
Profession uses Wisdom, actually, and that's part of my problem.

D'oh!

-I knew I would regret not looking that up, although intelligence still seems a more applicable ability to the profession skill. I would tell my DM that he's changing the relevant ability modifier for profession to intelligence and make it a darned profession, darn it.
 

fnork de sporg said:
I think Farming makes much more sense as a wisdom based skill than an intelligence based one. Farmers are known for their down-home common sense, not for their book learnin'.

I disagree. It still requires knowledge- a function of intelligence- to be a successful farmer, lawyer, jailer, herbalist, or anything else, irrespective of whether such knowledge is gained through a book or real-life experience. One doesn't just move to the country and common sense his way into a crop without any knowledge of how to make it grow.
 
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Faerl'Elghinn said:
I disagree. It still requires knowledge- a function of intelligence- to be a successful farmer, lawyer, jailer, herbalist, or anything else, irrespective of whether such knowledge is gained through a book or real-life experience. One doesn't just move to the country and common sense his way into a crop without any knowledge of how to make it grow.

Except thats not exactly what Wisdom covers Common sense is part of it, as is observation and will and knowing what to do with the knowledge you have.

To me Professions are abut the practical application of knowledge and that imo is wisdom.

To get back to farming my inlaws a farmers and although I have Knowledge of things like Haymaking and docking lambs I tend to leave the real farming to my father-in-law
 



Faerl'Elghinn said:
The choice between Profession and Craft is basically irrelevant as far as the rules are concerned, as both are class skills to all classes,
Did 3.5 add Profession as a class skill for Fighters and Barbarians?

EDIT: after a quick check of the SRD, it appears not.
 
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Spatula said:
Did 3.5 add Profession as a class skill for Fighters and Barbarians?

EDIT: after a quick check of the SRD, it appears not.

Part of my other problem. Depending on whether farming is a Craft Skill or a profession, my Fighter with 14 INT and 6 WIS can have either a +6... or a +0. :confused:
 

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