dcollins
Explorer
Henry said:Actually, they were:
My bad. I meant to say the option lists for Craft and Knowledge weren't in the 3.0 SRD (although Profession was).
Henry said:Actually, they were:
Faerl'Elghinn said:The choice between Profession and Craft is basically irrelevant as far as the rules are concerned, as both are class skills to all classes, and both use intelligence as the relevant ability modifier.
Generally, the specific knowledge skills presented tend to cover some fairly broad topics, so I would say that in most cases, if a specific type of knowledge is generally considered to be a subcategory of a broader area of expertise, then ranks devoted to it should also apply to all other subsets within said broader category.
Henry said:Profession uses Wisdom, actually, and that's part of my problem.
fnork de sporg said:I think Farming makes much more sense as a wisdom based skill than an intelligence based one. Farmers are known for their down-home common sense, not for their book learnin'.
Faerl'Elghinn said:I disagree. It still requires knowledge- a function of intelligence- to be a successful farmer, lawyer, jailer, herbalist, or anything else, irrespective of whether such knowledge is gained through a book or real-life experience. One doesn't just move to the country and common sense his way into a crop without any knowledge of how to make it grow.
Plane Sailing said:3 ranks in Profession(horologist)? why certainly sir!
Did 3.5 add Profession as a class skill for Fighters and Barbarians?Faerl'Elghinn said:The choice between Profession and Craft is basically irrelevant as far as the rules are concerned, as both are class skills to all classes,
Spatula said:Did 3.5 add Profession as a class skill for Fighters and Barbarians?
EDIT: after a quick check of the SRD, it appears not.